Add to above:
Party Sheet Issue - Main tab:
Primary Skills (Categories) and Secondary Skills (Skills) bottom right corner, are not listing the categories and skills other than for armor.
May be a result from the skills changes???
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Add to above:
Party Sheet Issue - Main tab:
Primary Skills (Categories) and Secondary Skills (Skills) bottom right corner, are not listing the categories and skills other than for armor.
May be a result from the skills changes???
They used to work prior to the skills update - at least I am pretty sure I have used them.
New version 2.26
Fixes Party Sheet being able to select all skills.
Thanks Ardem.
Did you see my Paladin post: https://www.fantasygrounds.com/forum...l=1#post583391
Ok will fix paladin base list and release with a new update on Thursday. Coming up you can now rest and sleep from the combat tracker and will apply the correct hit removal. PP refreshes to 0 after a 6 hour sleep, because PP it tricky, I have not applied rest recovery for that yet.
FRP Version 2.27
*New*
You can apply Rest in the Combat Tracker there is 2 types.
Resting 1,2,3 hours which applies the Con/2 Healingto damage & Sleep 3,6,9 hours which applies the Con*2 healing to damage.
If you apply for then 6 hours in Sleep then Powerpoints are refreshed to 0 used.
*Fixes*
Paladin text changes requested by Griffonbait completed
Channelling Open Spell Lists updated to FRP standards, this adds some extra spells to the list below that have an asterisk, else the lists of RMC and FRP are the same.
Barrier Wall*
Concussion Ways
Detection Mastery
Light's Way
Lofty Movements*
Natures Law
Purifications*
Sound's Ways
Spell Defense*
Weather Ways
Awesome news!
Thank you again, Ardem.
Hi Ardem,
I have had a look at the Spells Tab for my players' PCs and noticed an inconsistency with the rules, regarding calculating the SCM, Basic, etc modifiers.
Also, regarding Defensive Capabilities, Rulebook, p.214, Half Hard defense for missile is +60 not +50 which is what added when selecting Half Hard in the Modifiers window.
Partial cover (soft/hard) is also missing in the modifiers window.
Thanks again for all your efforts with this.
Cheers
As GM, the mods window can allow one to add anything they want.
Edit away and go.
That said, it’ll get added in a jiff if I know Ardem and his love for being accurate.
We even added the Init Mods for Quick/Normal/Deliberate so it would show while rolling Init in his Wednesday night games that we stream.