I just went back and read your first post.
Note that players cannot access tokens. So it doesn't matter where you put them the players cannot access or use them. Only the DM can access and use tokens in Unity.
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I think they need to add a key-binds option so we can change these settings ourselves (obviously with defaults that match the wiki/guide) - for keybinds, mousewheel speed, etc., but I don't expect that one too soon. Still a quality of life improvement for users at some point.
https://fg2app.idea.informer.com/proj/fg2app?ia=134884 - made a feature request for it (just now)
Added a new video all about adding spell tokens to a map in Unity. Link in the first post.
Hiho, I am trying to determine if there is any mechanism to invoke multiple conditions before applying an effect. I am using Kent McCullough's Aura Effects extension to handle Aura of Conquest. The code that I found for using it was "AURA: 10 foe; Aura of Conquest; IF: FACTION(foe); DMGO: 3 psychic; Movement is zero (C)" However, the spell also requires that the target be afraid (ideally of the caster). Is it possible to create a compound if statement for "FACTION(foe) AND frightened" or something equivalent? I noticed that the wiki page https://fantasygroundsunity.atlassia...and+Encounters mentions "Multiple conditions: The target is <condition> and <condition>" so I am hoping that compound conditions are part of the underlying engine. Thanks, Web.
If you use the above effect then it will probably place multiple instances of the DMGO onto the target and I don't know if that would be correct. Having said that you can add ;frightened onto the end of what you have and that should work I think. It would probably be best to create a separate effect for the frightened condition especially if it only lasts for a turn or something like that.
Hmmm. It appears that "IF: FACTION(foe); IF: frightened; DMGO: 3 psychic; Movement is zero (C)" seems to work.
I've updated a couple of the videos linked in the first post since the originals are now obsolete due to the super updates to Unity since the videos were made.