Hi,
I just wanted to provide an update. I am trying to update some code I had to use to get the attacks/defenses on the Combat Tracker working in the first place. It was one of the first things that I did when converting it to CoreRPG so I haven't looked at it in about a year. I was testing with it a little over a week ago and notice some things that were likely to cause issues if you tried to do them in certain ways so I wanted to update it so that it wouldn't cause frustration.
I am working on updating how the attacks/defenses on the Combat Tracker, Combat tab items and Inventory items are all connecting. In the current version, they are all separate items which causes some confusion and is an issue with the new version of the Combat Tracker. I am working on making them link to each other so they all point to one base item instead of potentially 3 different ones. This will allow updates to be made in any of those 3 locations and have it reflected in the other ones. It will also allow me to clean up the code for the attacks/defenses so that there are few exceptions needed for the different possibilities.
Right now, I already have the Combat tab items and Inventory items linking if they are one of the 6 weapon types of shields. This means that you can drop a new weapon on the Inventory or Combat tab and it will add them to the other tab. If you delete or change it in one location then it will also be updated in the other location. The other attacks like spell attacks and martial arts won't create an inventory item.
Which brings me to one other change that I did because it has always been a bit confusing for me. I removed the martial arts section of the Combat Tab and converted the existing ones to attacks in the top section of the Combat tab. This will allow adjustments to be made to them and skills to be associated with them like the other attacks. I added the martial arts attacks to Arms Law like the spell attacks are in Spell Law. I also added buttons to the Combat tab so it is easier to add the martial arts and spell attacks. Here is a screenshot:
Attachment 35315
I was hoping to finish all the changes by the end of the weekend but I am running behind. I still need to work on the Combat Tracker attacks/defenses. There won't be time to finish these up and test them for a move to live next week. If I can finish them up by Friday then it will give a full week to test the new functionality to see if there are any issues.
Please let me know if you have any questions.
Thanks,
Dakadin