How to add your own Critical Hit Descriptions
So I am not sure if many of you out there know how to do this so, I figured I would make a guide. Since we can't upload any description due to copy right laws that doesn't stop me from teaching people who have the books and want to add Critical Hit Descriptions to their own game.
Step 1: Create a folder call it what ever you like Critical Hit Descriptions for example.
Step 2: Create a folder called "scripts" inside the folder you just made in the step 1.
Step 3: Open the Genesys Ruleset with an archive program such as winrar, 7zip, etc. Now open the scripts folder in the archive and extract the file "data_common_genesys.lua" to the scripts folder you made in step 2.
Step 4: In the root folder you made in Step 1, right click and select new and Text Document and open it.
Step 5: Copy the following into text document:
<?xml version="1.0" encoding="iso-8859-1"?>
<root version="3.0" release="4">
<announcement text="This is where you would type anything you want to show at the start when loading FG" font="emotefont" icon="rulesetlogo_GenesysRPG" />
<properties>
<name>The name of your extension goes here</name>
<version>3</version>
<author>This is where you put who made it</author>
<description>This is where you enter a short description of the extention</description>
<ruleset>
<name>Genesys</name>
</ruleset>
</properties>
<base>
<script name="DataCommon" file="scripts/data_common_genesys.lua" />
</base>
</root>
Step 6: Replace the text in areas as appropriate. Once done save and exit.
Step 7: Rename the text document "extension.xml". Make sure to replace the .txt with .xml. Then say yes to except the change.
Step 8: Navigate to your scripts folder and right click "data_common_genesys.lua" and open with note notepad.
Step 9: Scroll down until you find "critical_injury_result_data". You will recognize the names of the different critical hits. You will also see...
description = "<p>See page 115 Genesys Core Rulebook.</p>",
each critical hit will have one of these change the text in between the <p> </p> to the appropriate description.
Step 10: When you have entered all the descriptions for each critical save and exit. Now select all the files, the scripts folder and the extension.xm. Right click and Send to Compressed Zip folder. Name it whatever you want.
Step 11: Change the .zip at the end to .ext
Step 12: Now open Fantasy Grounds click the folder icon on the top right for it to open your Fantasy Grounds directory. Open the extensions folder and move the compressed file, you made in step 10, into the folder.
Now when you run your campaign just select the extension before loading.