Yes please Sibellius. I was still looking at the first part of this problem - the damage type - please do send thru your version.
Printable View
good , I work Dessu but no evolution, to see in the new V° more core ^^
Hi Sibellius I have the damage dice working for Roll n Keep if you use /rnkd instead of /rnk
/rnk /rnkd and /edie will all now use the portrait in the Roll description.
Is there a situation that you are aware of that needs a damage version of /edie?
Im just waiting on a couple of scripts from someone else for Symbaroum RPG and then I will post the new version.
Not that I am aware of. At least, for L5R anything can be done using /rnk, /edie is not needed.
The only thing I can think for /rnk improving is to be able to accept modifiers (like +5 or -2). But it is not urgent or mandatory, just a sweet extra. I can figure that out, I think. But no /edie use.
Thanks for your quick work! I can send you my solution for the portraits matter, just in case it is of some help to you (although you seemed to solve it by yourself!)
Sibelius
Ok Ive added modifiers to /rnkd - do you want them to /rnk too? I suppose they should have that support.
ho ! is Posible /rnk explose 9 and 10 ?
or reroll 1 the first time ? *
I have been thinking about those, XenophageX, hehe. You read my mind.
However, they are not easy to implement. For superior ability katanas, a /rnk9 command would be needed, with exploding 9's and 10's. That requires some new functions in Ikael routines, to designate two exploding dice results.
For the specialized rolls, repeating the 1's just the first time would be even more useful. But for this roll -let us call it /rnk1-, we need a new function, that substitutes the 1's for a new result, and only once.
I will look into those.
Cheers!
Sibelius