Trenloe, the ones that download as .xml files do I put those in the "modules folder" or in another folder? Thanks
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Trenloe, the ones that download as .xml files do I put those in the "modules folder" or in another folder? Thanks
The module ZIPs that have db.xml and definition.xml in their root directories are meant to be renamed to .mod (instead of .zip) and stored in the modules directory of FG's data folder.
In other words, a .mod file is simply a .zip renamed with a specific archive content.
Can you give an example of a file that downloads as .xml?
As far as I'm aware none of them directly download as XML files. As the FG forum doesn't allow uploading of attachments with .mod extension modules need to be packaged as .zip - some module developers just change the .mod extension to .zip, others zip the .mod up within a zip file. If the .mod is changed directly to .zip then when you open the ZIP file it will show the module XML files - I believe this is what Trueshots is referring to when he says the modules download as .xml files.
thebookofthedamed1-3 does for sure. its about hale and half for me. but I changed all the .xml to .mod and am getting ready to see if it worked, cross ur fingers :)
Again I'm not sure what all that means, but I just started changing the names around and adding the .mod. i hope it works
Don't change .xml to .mod that won't work.
What I was explaining above - you won't be downloading a .xml file directly, you'll be downloading a .zip file - this is true for all downloads in this thread, including the 3 book of the damned. Open the .zip file, if you see within the zipped file a .mod file then just extract that .mod file from the zipped file and put that in your FG \modules folder. If you see XML files when you open the zipped file (in the case of the book of the damned files), exit the zip application and just rename the base .zip file you downloaded to be .mod.
New (and awesome) Pathfinder Random Encounter Tables (FG rollable) with encounters and treasure parcels: https://www.fantasygrounds.com/forum...counter-Tables
From page 1 of this thread:
Could someone (Trenloe?) please clarify why there are two 'effects' modules above?
- 'Conditions and Effects' takes one to the 'Effects library' thread to acquire 'effects.zip', a .mod file in disguise (i.e., rename it to 'effects.mod' to use).
- '3.5e/Pathfinder Effects: Attachment 4322' is a direct attachment. The attachment is a zipfile containing a single entry, 'Effects.mod'.
The definition.xml files inside those .mods are identical:
While the common.xml files are nearly identical; and the differences that do exist are allCode:<?xml version="1.0" encoding="ISO-8859-1"?>
<root version="2.07">
<name>3.5 - Pathfinder Effects Library</name>
<ruleset>3.5E</ruleset>
<author>ArchAngel</author>
</root>
like the following example pairs:
Then, starting at item id-00033:
1: <label type="string">Climbing</label> 2: <label type="string">Climbing; GRANTCA</label> 1: <label type="string">Kneeling</label> 2: <label type="string">Kneeling; AC: -2 melee; AC: 2 ranged</label> 1: <label type="string">Running</label> 2: <label type="string">Running; GRANTCA</label>
<label type="string">Aid; ATK: 1 morale</label>
and for the next 600+ lines (until almost the very end) they are identical. Then there's a bit of discrepancy involving
1: Charge bonus and Charge penalty vs. 2: Charge
Sorry for all the detail, but I wanted you to know I had done my homework.
So, anyway, what's the story?
Thanks.
- s.west
p.s. While editing and previewing this post the above 'attachment', i.e. 'Effects.zip' shows up with its name. Then, when I post the thread, it becomes, 'Attachment 4322'. Puzzling to me, but, hopefully, not confusing to you.