Originally Posted by
Willot
The Perception & Stealth Mechanic needs work. but usable except for one small thing
Example
In an encounter It is possible Player 1 is Unnoticed by creature 3 so the <unnoticed> condition is dropped onto Player 1 and it says applied by creature 3 COOL
IT is possible although Player 1 has been detected by creature 1 but is Hidden So another condition is added to player 1 <Hidden> Applied by creature 1 COOL
SO Player 1 is Unnoticed by creature 3 but is only Hidden from creature 1
Creature 2 walks in and Player 1 is Unnoticed by creature 2 So the <Unnoticed> condition is put on player 1 Applied by creature 2
BAM! Effect ['Hidden'] -> [ALREADY EXISTS] [on Player 1]
Otherwise cool
If there was some way of tagging the condtions Name with the player's name to make it unique Like player one has <Unnoticed - creature 3>,<Unnoticed - creature 2>,<Hidden - creature 1>?