There is a glitch somewhere in MoreCore that once triggered you will see this behaviour until you reload the table.
If you can track down the glitch I may be able to fix...
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There is a glitch somewhere in MoreCore that once triggered you will see this behaviour until you reload the table.
If you can track down the glitch I may be able to fix...
Oh that's unusual. I'll keep my eyes peeled if I can make it happen again.
Try this ubiquity file - need to remove the .txt from the file name.
Will accept
/uniquity (p1)d6+(p1)d6
and will also accept mods
/mod (p1)
before the roll will add (p1) additional d6 to the pool.
That seems to work.
To be clear, that works for the multi-factor ubiquity requirement. I didn't test if it did anything to the modifier issue. The one time I used a mod it seemed to consume it, but it's still too soon to say for sure.
Thanks for your help!
~P
Does this work with the 5e ruleset?
Is it possible to do math on the number of dice before you roll them? E.g.
(p2)-(p1)+(p3)d6
Okay, I've found a workaround that I can use. Thank you.
New question - is there a place to 'park' rolls for grabbing by others? In the 5e rule set you could do this in a Class. Just drag and drop the class features onto your sheet. Can you do that with a MoreCore roll? If so, where? Abilities seems to be descriptive only.
1. You can build libraries of Rolls in the Rolls campaign tool.
2. You can build a generic character with all the standard Rolls and duplicate it in the Characters window by dragging/dropping the generic character multiple times
3. You can build a single character with all the Rolls and drag and drop them from that Character to other Characters
4. You can build an extension that preloads all the Rolls - see the MoreCore - Trail of Cthulhu extension or the MoreCore - Low Fantasy Gaming extension
5. You can now build Classes within MoreCore but they dont have any Automation because MoreCore is generic. You can store the Rolls in the Class description and/or indicate what Rolls the character has access to at each level.
Now... caveat.
Roll Parameters are a huge feature of Rolls.
If you drag a Roll that uses the (a)(b)(c) parameters (as opposed to (p1)(p2)(p3) which are within that same roll) those links will break and will need to be reset up with options 1, 3, 5. Option 2 will keep the links intact and Option 4 creates the roll on that character at initialisation and the links will be correct.
Hope that helps.
What are you looking to run?