I tested this and I have 1.9. All seems to be working.
Printable View
I tested this and I have 1.9. All seems to be working.
My understanding is its between FZ aura and BCE. MeandUnique knows the details.
I should probably clarify that Friend Zone's involvement is purely coincidental in the initial test case and has no bearing on the functionality in my further experimentation.
I do not have any new information beyond what I shared originally with both bmos and Ryan. For posterity: no error message is generated, however with BCEG loaded some auras do misbehave, resulting in the FROMAURA effect getting double-added when moving into range and not removed when leaving range. It seems to take a certain degree of complexity in the effect to cause this to happen, such as "AURA: 5 foe; First; IF: FACTION(notself); Second: 1, Third".
Great to hear
Hi, i have Aura and BCE gold install, and i'm not able to set the following:
'' When the jovoc takes damage, each creature within 10 feet of the jovoc must make a DC 13 Constitution saving throw or take 4 (1d8) necrotic damage. Fiends and undead are immune to this effect.''
Aura Of Retribution; AURA: 10 foe; Aura of Retribution IF: FACTION(foe); SAVEONDMG: CON 13; SAVEDMG: 1d8 necrotic; (C)
any help will be welcome.
regards
Not running 5e, but I am not sure if the effect name works BEFORE the AURA. Anyway, after the second "Aura of Retribution" (before the IF) there is a ";" missing, and if I remember correctly, "(C)" denotes a concentration spell. Not sure either why you place it. Unless undead are immun to nercrotic damage per se, you might wanted to add "NIF: TYPE(undead);" after the first "IF: FACTION....;".
what you think about this:
Aura Of Retribution; AURA: 10 foe; Aura of Retribution; IF: FACTION(foe); NIF: TYPE(undead, fiends); SAVEONDMG: CON 13; SAVEDMG: 1d8 necrotic;
SAVEONDMG is only going to fire when someone in the aura takes damage. What you are looking for is an if an actor that has an aura takes damage, then anyone in the aura makes a save and also takes damage. The solution, if there is one, probably involves stuff that change state such as DMGDT, DMGAT, EXPIREADD, DUSE etc.
i have made the following code, do you think is optimal?
''Any creature other than an eyewing that starts its turn within 5 feet of the eyewing must succeed on a DC 13 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all eyewings for 1 hour.''
Stench; AURA: 5 all; Stench; TURNAS; SAVES: CON 13 (R); POISONED
thanks for your time
Perfect! work like a charm!
any chance to look the more complicated one?
is working fine with GM, when i try with a client, i have the same error on the other tread
'' [ERROR] Script execution error: [string "scripts/manager_effect_bce5E.lua"]:946: attempt to index local 'rTarget' (a nil value)''
maybee a confilct with another extension?
I am still receiving an error similar to this with the v1.10 hotfix version.
[ERROR] Unable to resolve CT effect application on node. (0)
[ERROR] Unable to resolve CT effect application on node. (FROMAURA;SAVE: 4)
Is this expected?
Well I booted up and tried to test some of your suggestions and it seems fine now. Maybe I didn't have the version I thought I did. Sorry for the false alarm.
yay!
hi, just to make sur, what i have to put and the end of the custom effects? 1 RND or 0 RND? not sur for both of them.
thanks
after testing, i found the issue is with Request Roll Extension. will disable until a fix.
It looks like this mod broke in the latest 4.2 FGU update. The aura applies, but disappears as soon as the PC moves in aura-range of any other creature. The grey debug window appears with messages. Is anyone else experiencing this?
What errors are showing up in the console?
I have done some testing in 4.2.0 and it seems to be working fine, so I would assume it's some extension incompatibility.
Also, can you clarify what you mean by "The aura applies, but disappears as soon as the PC moves in aura-range of any other creature"?
Here is the effect:
AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVEO: wisdom DC 17 (M)(H); SAVEDMG: 4d8 radiant; (C)
Duration 10 min
Targeting Self
Expend? Never
If I cast the effect with no enemies in range, it applies. I get this in the chat:
Effect ['AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVEO: wisdom DC 17 (M)(H); SAVEDMG: 4d8 radiant; (C)'] -> [to Allisen Brightblade]
.. but then if the caster moves close to an enemy, the aura disappears after printing this in the chat:
Effect ['AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVEO: wisdom DC 17 (M)(H); SAVEDMG: 4d8 radiant; (C)'] -> [EXPIRED] [on Allisen Brightblade]
Effect ['FROMAURA;Spirit Guardians; IF: FACTION(foe); SAVEO: wisdom DC 17 (M)(H); SAVEDMG: 4d8 radiant; (C)'] -> [to Evil looking boy] [by Allisen Brightblade]
Effect ['FROMAURA;Spirit Guardians; IF: FACTION(foe); SAVEO: wisdom DC 17 (M)(H); SAVEDMG: 4d8 radiant; (C)'] -> [EXPIRED] [on Evil looking boy]
Effect ['AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVEO: wisdom DC 17 (M)(H); SAVEDMG: 4d8 radiant; (C)'] -> [EXPIRED] [on Allisen Brightblade]
Effect ['FROMAURA;Spirit Guardians; IF: FACTION(foe); SAVEO: wisdom DC 17 (M)(H); SAVEDMG: 4d8 radiant; (C)'] -> [to Evil looking boy] [by Allisen Brightblade]
At the end of all that, the effect is removed from the caster (Allisen Brightblade) but the FROMAURA effect is still on the enemy creature (Evil looking boy - actually a Death Slaad, we're not slaughtering children in our campaign).
Effects after bug:
Allison - none
Evil Looking Boy - FROMAURA;Spirit Guardians; IF: FACTION(foe); SAVEO: wisdom DC 17 (M)(H); SAVEDMG: 4d8 radiant; (C)
Instead (after restarting FGU) if I cast the effect while there is an enemy in range, I get a console error:
[5/25/2022 10:31:28 AM] FGU: v4.2.0 ULTIMATE (2022-05-17)
[5/25/2022 10:31:28 AM] OS: Windows 10 (10.0.19043) 64bit
[5/25/2022 10:31:28 AM] GRAPHICS: NVIDIA GeForce RTX 2080 : 8010
[5/25/2022 10:31:28 AM] UI SCALE: 0.9
[5/25/2022 10:31:28 AM] USER: Kxxxxxx
[5/25/2022 10:31:28 AM] Launcher scene starting.
[5/25/2022 10:31:32 AM] Daily session backup created.
[5/25/2022 10:31:32 AM] Starting cloud server mode. [Kindran]
[5/25/2022 10:31:33 AM] Game server started. [xxx.xxx.xxx.xxx:xxxxx]
[5/25/2022 10:31:33 AM] Launcher scene exiting.
[5/25/2022 10:31:33 AM] Tabletop scene starting.
[5/25/2022 10:31:33 AM] NETWORK STATUS: [Server] [Connected]
[Server Type - CLOUD - PRIVATE]
[5/25/2022 10:31:33 AM] Match successfully created on lobby.
[5/25/2022 10:31:39 AM] MEASURE: RULESETS LOAD - 5.922336 - 5E
[5/25/2022 10:31:40 AM] MEASURE: EXTENSIONS LOAD - 0.7235174 - 17
[5/25/2022 10:31:42 AM] MEASURE: MODULE LIST BUILD - 1.6080712 - 65
[5/25/2022 10:31:42 AM] MEASURE: REFRESH IMAGE ASSETS - 0.0696149
[5/25/2022 10:31:42 AM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0039611
[5/25/2022 10:31:42 AM] MEASURE: REFRESH TOKEN ASSETS - 0.062955
[5/25/2022 10:31:42 AM] MEASURE: ASSET LIST BUILD - 0.136531
[5/25/2022 10:31:43 AM] MEASURE: LOAD - PART 1 - 9.8807952
[5/25/2022 10:31:44 AM] MEASURE: MODULE LOAD - 0.2114265 - 5e - Indicators Instructions
[5/25/2022 10:31:44 AM] MEASURE: MODULE LOAD - 0.0039897 - Calendars
[5/25/2022 10:31:44 AM] MEASURE: MODULE LOAD - 0.0019947 - COP - Threat Fields
[5/25/2022 10:31:44 AM] MEASURE: MODULE LOAD - 0.0029917 - Critically Awesome Essentials Module - 5e DM Tools
[5/25/2022 10:31:44 AM] MEASURE: MODULE LOAD - 0.0019942 - Critically Awesome Essentials Module - 5e Player Tools
[5/25/2022 10:31:44 AM] MEASURE: MODULE LOAD - 0.1681743 - Critically Awesome Essentials Module - One-Click Druid
[5/25/2022 10:31:45 AM] MEASURE: MODULE LOAD - 0.1785173 - D&D Map Pack Volume 1
[5/25/2022 10:31:45 AM] MEASURE: MODULE LOAD - 0.4393886 - D&D 5E Unearthed Arcana - Players
[5/25/2022 10:31:49 AM] MEASURE: MODULE LOAD - 4.0870368 - D&D Dungeon Master's Guide
[5/25/2022 10:31:50 AM] MEASURE: MODULE LOAD - 0.4332 - D&D Dungeon Masters Guide - Maps
[5/25/2022 10:31:53 AM] MEASURE: MODULE LOAD - 3.7496275 - D&D Monster Manual
[5/25/2022 10:31:55 AM] MEASURE: MODULE LOAD - 1.2806975 - D&D Mordenkainen's Tome of Foes
[5/25/2022 10:31:57 AM] MEASURE: MODULE LOAD - 1.9484417 - D&D Player's Handbook
[5/25/2022 10:31:58 AM] MEASURE: MODULE LOAD - 1.2189197 - D&D Tasha's Cauldron of Everything
[5/25/2022 10:31:59 AM] MEASURE: MODULE LOAD - 0.8529788 - D&D Tasha's Cauldron of Everything - Players
[5/25/2022 10:32:01 AM] MEASURE: MODULE LOAD - 1.8484584 - D&D Volo's Guide to Monsters
[5/25/2022 10:32:01 AM] MEASURE: MODULE LOAD - 0.5395871 - D&D Volo's Guide to Monsters - Maps
[5/25/2022 10:32:04 AM] MEASURE: MODULE LOAD - 3.0596504 - D&D Xanathar's Guide to Everything
[5/25/2022 10:32:06 AM] MEASURE: MODULE LOAD - 1.8798708 - D&D Xanathar's Guide to Everything - Players
[5/25/2022 10:32:06 AM] MEASURE: MODULE LOAD - 0.0029922 - Default Fumble and Critical Hit Tables
[5/25/2022 10:32:07 AM] MEASURE: MODULE LOAD - 0.4548143 - FG Battle Maps
[5/25/2022 10:32:07 AM] MEASURE: MODULE LOAD - 0.0259648 - Generic Token Swapper - Critically Awesome Essentials
[5/25/2022 10:32:07 AM] MEASURE: MODULE LOAD - 0.5121809 - NPC Maker 5e
[5/25/2022 10:32:09 AM] RULESET: Dungeons and Dragons (5E) ruleset (2022-04-09) for Fantasy Grounds
Copyright 2022 Smiteworks USA, LLC
[5/25/2022 10:32:09 AM] RULESET: Core RPG ruleset (2022-03-20) for Fantasy Grounds
Copyright 2022 Smiteworks USA, LLC
[5/25/2022 10:32:09 AM] EXTENSION: 5E Player Effect Removal v2.0 for FGII V3.2.3 5E ruleset. \rCopyright 2016 Smiteworks USA, LLC.
[5/25/2022 10:32:09 AM] EXTENSION: D&D Official Language Fonts (FR)\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC
[5/25/2022 10:32:09 AM] EXTENSION: D&D Official Language Fonts\rfor Fantasy Grounds\rCopyright 2015 Smiteworks USA, LLC.\rD&D Copyright 2015 Wizards of the Coast LLC
[5/25/2022 10:32:09 AM] EXTENSION: Complete Offensive Package - Threat Fields v1.0 for FGU 5E ruleset. -=[by Lord Taser]=-
[5/25/2022 10:32:09 AM] EXTENSION: Unity Compatible Critically Awesome Essentials Extension v2.24 for 5E ruleset.
[5/25/2022 10:32:09 AM] EXTENSION: Select On Turn v1.1
[5/25/2022 10:32:09 AM] EXTENSION: COP - Auras v1.2 by mattekure
[5/25/2022 10:32:09 AM] EXTENSION: .
[5/25/2022 10:32:09 AM] EXTENSION: NPC Maker 5E Extension Support Channel (LINK)
[5/25/2022 10:32:09 AM] EXTENSION: Theme: Wood\rCopyright 2015 Smiteworks USA, LLC.
[5/25/2022 10:32:09 AM] EXTENSION: Automatic Death Resistance - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[5/25/2022 10:32:09 AM] EXTENSION: Automatic Mirror Image - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[5/25/2022 10:32:09 AM] EXTENSION: Advanced Effects - 5E v5.6\rby Celestian, 2017-2021
[5/25/2022 10:32:09 AM] EXTENSION: Better Combat Effects v2.45\rby Ryan Hagelstrom\rContribution MeAndUnique 2021-2022
[5/25/2022 10:32:09 AM] EXTENSION: 5E - Indicators v12.
[5/25/2022 10:32:09 AM] EXTENSION: Ongoing Save Effects - Extension v2.2\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[5/25/2022 10:32:09 AM] EXTENSION: (LINK)\rAura Effects v1.10-hotfix.2\rCreated by Kent McCullough, SoxMax, bmos, GKEnialb and with icon suggested by JustinFreitas.
[5/25/2022 10:32:09 AM] EXTENSION: Turn Based Effects - Extension v2.8\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[5/25/2022 10:32:09 AM] MEASURE: LOAD - PART 2 - 25.484383
[5/25/2022 10:35:21 AM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[5/25/2022 10:37:09 AM] Campaign saved. (0.1s)
[5/25/2022 10:39:40 AM] [ERROR] Handler error: [string "scripts/manager_effect.lua"]:619: setValue: Invalid parameter 1
You are a life-saver! If you were here, I'd buy you a beer / let my little sister date you if she wanted. Turning of strict concentration solved both problems. And, I think I did install the mod with strict concentration after the Aura Effects mod and may not have regression tested it. So, it's possible that I had broken it before the 4.2 update. Other auras I've worked with since then did not require concentration.
Thank you again!
Just thinking some more -- why does the Aura Effects mod copy the (C) modifier from the AURA effect to the FROMAURA effect? It seems unnecessary and a cause of this problem.
It only does that because it has always done that.
Thanks for making me aware of the issue!
Aura Effect v1.11
* FROMAURA effects will no longer contain "(C)". This should resolve an issue in 5E where performing some actions would cause actors to lose their FROMAURA effect until they next moved. Thanks to Kindran and nephranka.
* This fix might have also resolve the Polymorph extension incompatibility. I have not tested this assumption.
Click here to see raw code changes
Is there any way to write an effect that forces a Saving Throw and damage upon entering the Aura? I'm trying to write a single effect for Spirit Guardians that forces a Saving Throw and damage upon entry to the area as well as the previously exampled Saving Throw and damage at the start of turn.
I've tried working with "Spirit Guardians; AURA: 16 foe; IF: FACTION(foe); SAVE: wisdom DC 18 (M)(H); SAVEO: wisdom DC 18 (M)(H); SAVEDMG: 3d8 radiant; (C)" and variations thereof hoping the additional section would force an immediate Saving Throw, but I'm starting to lose hope in being able to apply an automatic Saving Throw. (I changed the size to 16 feet to allow for proper distance effects on a grid. It previously wouldn't affect the spaces near the corners.)
If so, it would probably be a feature of Better Combat Effects
https://www.fantasygrounds.com/forum...Combat-Effects
Is there a way to make an aura that ignores the creature that it is originating from? I'm struggling to figure out if it's impossible, or if i'm just dumb and the answer is staring me in the face (as is often the case)
EDIT: nvm, I managed to figure out a workaround; specifically I just gave the caster a custom effect with their name, and then used an IFT argument to filter them out from the rest of the aura's targets.
AURA by itself does not affect the caster. So for example AURA: friend will only affect friendly characters but not the caster.
This is incorrect. Without using IF: FACTION(notself), the aura will effect both the 'bearer' (with the AURA effect) and the recipients (with the FROMAURA effects).
That's an inventive solution, but not necessary. Just add IF: FACTION(notself) after the AURA part of the effect but before the important part (the bonus/penalty).
You can read more about the FACTION conditional (and more about AURA in general) here.