"A long time ago, in a galaxy far far away..."
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FG1 was circa 2004. FG2 was circa 2008. FG3 was circa 2013.
The coding has changed quite a bit over time. The biggest change was between FG1 and FG2 which broke everything; but before my time.
I started working on FG around 2008, and took over with Doug in 2010.
Cheers,
JPG
I see you also added a video about new dice macros. Everything looks awesome!
One thing I'd like to mention and ask for at this juncture since it seems like it is the type of thing that is far easier to do near the beginning rather than making it work at the end. This is regarding the "count successes" and "count failures" mechanic.
Instead of recording the # of successes/failures of a single die rolled a certain number of times, would it be possible to do it for a group of dice? In Gurps, we don't roll a d20, but roll 3d6 instead, and try to roll under a target number. Would it be possible to roll 3d6 a certain amount of times(say 12 times), and spit out the number of times the results were above/under a certain target (say 10)? Something like, 12x(3d6)s10?
That would need to be something that will still need to be built at the ruleset level. There’s no implementation for “target numbers” planned; but this is often handled by rulesets in a fairly straightforward manner. Plus, how exceeding/failing vs a target number involves different display requirements depending on the system. Every attack roll in D&D is a roll vs target; but people still want to see the totals.
Regards,
JPG
I'll take your word for it, but I don't understand the difference and it makes me think that I am not expressing myself properly??
How is checking to see if the result of a d20 roll is below or above a certain number different than checking to see if the result of a 3d6 roll is below or above a certain number?
It’s the difference between having a mode and expression reader that can handle comparisons on a per die basis, vs. a different expression that indicates when an entire set of dice should be used together in total for comparison.
Also, the total desired to be displayed would be different. For systems that use success/failure per die mechanic, such as Shadowrun/Champions. You want the total to display the number of successes and failures per die; not the total of the roll against the target number.
For example, the following dice expression is what will be supported. (3d8+2d6)s>4. This would compare all 5 dice to see if any of them are 4 or higher, and return a total between 0-5.
It’s two different requirements.
Regards,
JPG
This is the difference between a Universal Roller and a Custom Dice roller.
The Universal Roller cannot know all the different ways of reporting required for every system so it has been configured to handle the bulk of the dice rolling permutations.
The DORCore generic ruleset has a universal roller while the MoreCore generic ruleset has about 100 specific rollers.
They are different ways of doing things and each have advantages and disadvantages.
Edit: MoreCore will utilise the Universal Roller too when FGU hits and people will likely be able to also make hybrid versions that incorporate target numbers and different textual output (and even using Roll Parameters to use dynamic targets)
Have paid my 60 Veteran Ultimate upgrade, without a second thought. Great features for the money, plus the money should go towards additional resources to make it even better. So WIN WIN!!!
Having said that, I was slightly off-put by the disparity as well. My Windows 7, purchased when it was released, just got updated to Windows 10 last year. That upgrade cost the same as it cost my wife for her computer that was more recently purchased. despite the fact that there were several years in betwen purchases. I've never heard of anyone pricing you at a higher price for having software longer, as a loyalty penalty or something.
If you want to should something to your loyal supporters, bump those veteran tiers up to alpha access...you gain that much more extra feedback capability to make it better quicker.
See damned's example above - there are plenty of software companies who charge more for upgrades from earlier (longer owned) versions. You joined in 2006 - what version did you originally buy, and how often have you had to pay to upgrade that to v2, v3?
All of that aside - the pricing model is nothing new. SmiteWorks have been saying for over a year that people who are relatively new purchasers of FG Classic will get a bigger discount when changing FG Classic to the new FG Unity platform. This allowed new purchasers to start using FG and know that when FG Unity comes out they weren't going to have to pay a lot of money for the new platform when already having forked out a lot of money for a short period use of Fantasy Grounds Classic.
I also fail to see that you using some software you bought in 2006 for 13 years (I'm making an assumption here, based off your profile join date) without paying for any upgrades makes you a loyal customer and therefore entitled to a bigger discount than someone who has only recently purchased FG Classic - probably knowing that a new version was imminent. A "loyal customer" is someone who comes back again and again, spending more money, supporting upgrades, etc.. If you bought a car in 2006 and you're still using it now and haven't purchased a new car, would the car dealer class you as a loyal customer? No they wouldn't.
Now, if you've spent a lot of money on DLC over the years, you may think that makes you a loyal customer - but does that make you more loyal than someone who bought an ultimate license last month and bought all the 5E material for many hundreds of dollars (yes, people do that). You're still getting a big discount on your new FG Unity license, all of the products you've purchased before will work with FG Classic and also with the new FG Unity. And, like I've said, the bigger discount for newer purchasers has been public knowledge for over a year now.
I think 60$ is a really generous offer considering my early 2017 Ultimate licence. But yes, a second wave of alpha access some weeks (one week ?) before beta would be a great sign toward your loyal veterans (meaning old and returning DLC customers, the guys who speak "every day" in behalf of there beloved FG).
Any chance for a stretch goalsl of asset packs for Modern and Sci Fi corridors and tiles? This would be useful for Savage Worlds, Starfinder and Traveller ruleset users.
Backed! Thanks Doug and Carl! I’m looking forward to it :)
Add in another vote for modern and sci-fi assets, please. I get that 5E is the biggest user base of FG but we Savages need support too!
I'm chatting with an artist that might be able to help us with that.
The Fantasy Grounds Fridays stream is starting! I wonder what they might talk about today...
https://www.twitch.tv/fantasygrounds
Probably MLP. :)
This is really the ONE thing I need from FG. (and multi monitor for the love of zues)
My group uses a 65inch 4k TV as just the map in our gaming sessions and it is amazing just to have that displayed at all times on the screen. Currently, we use a demo client to connect and just display the map.
The problems I run into are
1. Scaling at that resolution is terrible and the names become impossible to read on the tokens on a map.
2. It is a bit cumbersome to navigate around the map on the users who have smaller screens/resolutions connected to the same game.
That brings up a question, can we get separate map controls or a text size layer control that can scale token text without affecting everything else.
last thing... since this is using unity and I assume that has a built in graphics api... PLEASE MAKE DIE ROLLS NOT LOOK LIKE 10fps especially when people are connected to a game. =D
I use a 4K TV for my game table maps, but run the TV at 1080p so text and stuff is readable. I find 4K brings nothing to FG given the practical size limitations on images (might change with FGU). Plus performance is much better with fewer pixels.
Got my $135.00 license even though I already had a FG-Classic license, because I feel I've gotten my value out of it, and hope that if rewarded thus, SmiteWorks will continue putting out quality products for their customers.
I haven't seen this answered yet? with the stretch goals, are they only going to be for kickstarter backers and then sold in the store for everyone else, or are they going to be for everyone day 1?
Also, with the LOS, is there going to be an adjustment you can make to it per character? Drow have 120' darkvision vs a human having none? or is it just no wall, everyone can see to the next wall?
Kickstarter doesn't like Paypal, to bad. No monies from my side. :c
FGC die rolling doesn't look like that to me. Maybe it's your graphic cards support of DirectX9 or your screen resolution?
No, at least not initially. It is something on their development list, but not for initial release.
Adding another vote for some love for Sci-fi systems.
What format are those asset packs initially in? And could one contribute asset packs to help out your KS?
The asset packs are in FG module file format, which is a zipped set of files. Art assets are typically jpg but something png. Based on a reply on the KS page, those zip files will be encrypted in the vault, hence they will not be accessible outside of FG.
As for your offer, I would suggest you reach out directly to SW at [email protected] and probably send them some samples of what you are thinking.
They are just PNG and JPG files - mostly PNG for anything that needs transparency. The files are packaged into a .mod file. We would be open to getting some other contributions as long as you are the artist and it is your work that you are contributing.
So probably ~15 years ago, I purchased 1 "Full License" and 3 "Lite" licenses--back when there were such things. Can I upgrade those to the Unity version via the kickstarter? If so, how would I do that?
The full licence can be upgraded with a veteran standard pledge. The light licenses were discontinued some years ago and would first need to be upgraded to standard licences and then upgraded via the KS as rookie standard.
Each license can be upgraded to the next tier. We no longer sell Lite licenses but the order is Lite > Full/Standard > Ultimate. From the launch screen of FG, there should be an upgrade button that will take you to the store to upgrade it for the difference in price. The FGU KS only allows upgrades of FGC Standard to FGU Standard or from FGC Ultimate to FGU Ultimate.
If you plan to have your FGC license upgraded to Ultimate before you get the survey in June, then you can select the Rookie Upgrade - Ultimate as an option when you back. Sometime before you receive and answer your backer survey in June, you would need to have that upgraded to an FGC Ultimate. You can therefore do it earlier and wait for a sale on licenses if you are so inclined.
Alternately, you could just pick up a Newcomer - Ultimate and leave your FGC on a Standard license.
Congratulations on the amazing Kickstarter kickoff!!! I have an Add-On question:
The Savage Worlds Sample Pack Add-on ($50) shows Savage Worlds Adventure Edition for the ruleset, but then includes Settings and Action & Adventure Deck that run the old ruleset... Is the plan to allow a free change/upgrade to SWADE versions of settings when/as they become available?
I know that you can program, change, and adapt the Deck for instance, but what if you simply want to wait until the pros migrate the Decks to SWADE?
There are some pretty big difference between SWD and SWADE, and our gang plays SWADE, so my curiosity was piqued and I am deffo interested in this Add-On if it is SWADE compatible.
From the same version (see my example) to the upgraded version? I'm not aware of any...that's not saying that there aren't. Besides, I seem to remember (faulty or not) that when I bought it, it said the one time fee entitled me to free upgrades forever...
A company living up to the agreement they made to provide free upgrades has nothing to do with loyalty. Also, I never said anything about veterans getting a bigger discount than rookies....I merely said that it seems like veterans are getting penalized for buying into Fantasy Grounds earlier (i.e. paying more than someone that more recently paid for the same version you have)
Clearly you have no visibility to DLC that I have purchased. And you apparently missed the first sentence in my post that I gladly paid the $60 for the veteran upgrade.
So how did level of loyalty get into this conversation? I never mentioned it. But since you brought it up...I believe that I am a loyal customer because I bought into Fantasy Grounds when it was a fledgling VTT back in 2006; upgraded to the ultimate license in 2017; have hundreds of dollars in DLC; have gotten several people to purchase at least a standard license by praising the product; actively support the community by providing extensions; was one of the first few hundred to pledge the veteran ultimate package. I think that qualifies as loyal if anything does.
Once again, I'll refer to my previous post...first paragraph:
Quote:
Originally Posted by deer_buster
I am clearly in the court that thinks the upgrade is worth the price.
Having said all that, regardless of whether or not it was public knowledge, based on the number of people that have questioned/complained about it, it doesn't seem like the information was clear enough to people, as I am sure that most people don't have unlimited time to scour the forums for a bit of information. SW's apparent disregard of the concerns (and seemingly on the offense in their responses) of those that have expressed them, however, is concerning in and of itself.
I'll stress once again....I was one of the first few hundred that happily purchased the upgrade and can't wait for it to become available to supporters. I would however like to suggest once again (as I have done in many places), that you toss a bone to the people that you made pay more for the same upgrade by maybe throwing in alpha access too. It might drive the pledges up even higher from the rookies that want access earlier too.
Just a thought to help the two sides come together.
Wow!!! $200k (officially) of $29k funded!!!!
John (Moon Wizard) spoke on FG Fridays today about why their is a technological desire/need for taking a phased approach to the number of testers. By having a limited pool of Alpha tester, then a larger pool for Beta (and even that in 2 stages) testers helps both with technology and customer relations. Not that everyone has to agree with the approach, but it is reasonable for both technical and customer reasons and I think it pretty firmly set as the policy SW will be moving forward with.
You may be better contacting [email protected] for techy stuff.
Just thought I'd throw my name in the hat if you need help testing things out on LX for the release. Have already threw in my contributions for the kickstarter and caught this bit in your notes:
So if an extra pair of eyes is needed to see how things go with running campaigns on LX ... just let me know as am happy to help out.Quote:
We make notes on things that we know we need to check into for Mac and Linux support but we have not yet attempted builds on those platforms. It is possible and expected that there will be a delay between releasing versions for Windows PC and Mac and Linux. In the worst case scenario, Windows PC users may complete the entire Alpha and Beta process before the Alpha and Beta process begins for other platforms.
Two big NO's on this regard.
SW has bent over backwards for literally years to address this topic, using virtually every form of media that their user base routinely accesses.
That some people would seemingly require a personal visit from SJW at their doorstep, followed up by a weekly advertising campaign comprised of billboards and aerial banners to get the message is not a fault of SW.
Neither has SW been on the offense in dealing with the "professed" level of ignorance (I say "professed", because quite frankly, I do not believe it).
SW and the vast majority of the folks around here have shown near infinite amounts of patience and kindness in dealing with this topic. There are a few more vocal a$$$$$$s like me, who have gotten a little weary of the saints at SW and these forums having to spend their time and resources dealing with it again and again. SW, would most likely prefer that I just shut up, but continues to demonstrate their charitable nature by letting me voice my opinion.
*I don't work for SW, and this commentary is not directed at you personally, but rather at the rabble of the pretend-outraged. If you are not a member of that rabble, then you should not be offended. Please note that it is not possible to claim that the rabble does not exist.*
"Whaaaat? The sign says all-you-can-eat buffett! What do you mean, I have to leave after 6 hours? It says 'ALL YOU CAN EAT!', and I'm still eating! I've been a LOYAL customer, feeding my face at this all you can-eat-buffet, for 10 years now! LOYAL, I tell you! It's an outrage! *shakes bag of Cheetoes*. Oh, the humanity!"
Yes, this is the internet, and everyone is now probably terribly, terribly angry. In *real life* I'd buy everyone pizza to soothe their feelings, but alas as noted, this is the internet. If only I could find the proper emoji to convey my feelings, I'm sure it would all be better.
I suppose anyone who dislikes the pricing model sufficiently realizes it is possible to not back the Kickstarter and continue to use FGC for "years" to come, and then pay full price for FGU after release.
The perpetually triggered/offended segment by anything/everything of the general population will never be happy. No matter what is done someone will be complaining.
The pricing methodology has been explained and everyone is free to exercise voting via their wallet at this point. Personally I'm quite happy that my purchase over 7 years ago has worked out so well, and I've been given a $90 discount on my upgrade price.
From what I can see Smiteworks has treated it's customer base pretty well over the time I've been using FG, it seems likely that will continue.