Any file called "AdvancedEffects.ext" yes.
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Cool. Tried that, and it seems to not be breaking! Next game is Weds, so will try it out.
This is broken with FGU at the moment, anyone having issues???
got it as the forge! its all good!
Does AE allow you to alter stats? For instance, I am trying to create an item that adds +1 to a character's charisma. When I enter this into the Effect Features section, nothing happens. The main stat is not affected nor are related skill checks.
Update: Nevermind. I found my error.
celestian, do you know if there's a way to get equipped item effects to work with AURA foe factions?
I have this aura effect:
It works fine if I add it to the character manually, but I would like it to be an equipped item effect. However, when I make it so, it seems the faction check considers the aura source to be different than the player, so the player also gets DISSAV. The difference in the CT is that the equipped effect has "Applied from <weapon>" below the effect.Code:AURA: 10 foe; Shadow of the Shadar-kai; IF: FACTION(foe); IF: TYPE(beast,humanoid); DISSAV
That's what it seemed like. Thanks for confirming, I'll take clarity as the best I can get!
Hi, good job with Extension. One question to Combat tracker. Is there possibility to set effect default OFF (by NPC e.g.) and later when needed to set ON?
That's part of the CT and not the extension. Click the bird thing (depends on your theme) and you can turn a effect on and off with a toggle there. That said there is no way to set it OFF by default.
Setting something off by default sounds like you just need to give the NPC the power and put the effect on the npc as you would normally when needed.
Seems to be throwing "ActorManager.getType - DEPRECATED - 2021-01-01 - Contact forge/extension author" when I use this ext. Not sure why but it may be impacting BCE/BCEG ext as well as I use their code in your Advance section.
Hi there, I posted following message on discord on the rob twohy channel:
"Hi there, this is a question just to be on the sure side. I am getting error messages about an actor manager on FGU, 5e D&D, since the last update of FGU. The cause of this were the extensions 5e combat automation and 5e advanced effects. (They are both still working but are causing multiple error messages each time they come into action.)
I understand that least one is from an author called xleb (or so) who is no longer in your team. The author of the other extension I don't know - may be the same one.
On DMG there are no updates for both extensions. Is it right to expect no updates for those 2 extensions? Or will they be created by someone else?"
They answered me I should look into FG Forums and gave me this link. If there is a update for those extensions, where can I download them? I bought them on DMG.
Ciao
me
I have a strange issue. I am getting the actormanager depricated error. FGU says I am running version Advanced Effects 5e v5.2. When I look in the extensions folder for the extension (I was going to delete it to make sure it refreshes) I can't see the extension. I recently (yesterday) moved my campaign to a new computer, I let the extensions reload that were on the forge (as I recall).
I run multiple games per week and started receiving the same error.
However, the error is now gone as other extension authors updated CAE and Flanking & Ranged were the main culprits.
I run Advanced Effects in every game and have not seen it cause a single error in any game.
It may7 be another extension causing your issues.
No wonder I couldn't find it on DMG. Gets complicated with updates there. But now I remember, I uploaded some extensions here too. Thanks very much for your answer and the location, celestian! One beer on me if we ever meet!
Hi Celestian, after updating I get the following result:
Advanced Effects - 5e v4.8
by celestian, 217-2020
After using a weapon from the chracter sheet (with dice) I get:
ActorManager.getActor - DEPRECATED -21-01--01 - Contact forge/axtension author
and then the result of the attack dice.
That was the problem I had before. Any hints?
The problem is solved. Indeed I had to remove the old extension and then to update. Thanks, to Kelrugem, Celestian and of course nephranka!
I have the same problem with 5e combat automation which I bought from DMG. Is there a solution?
As far as I understand the author isn't supporting it anymore. Unfortunately it was a nice extension which made combat much faster.
Xelab is still around but is only going to fix his ext if it is broken when loaded by itself (internal issues). He is not going to change his code in making it compatible with other exts. He will help by answering questions from the other developers. Because I use so many exts, I can not afford to have that one as it is not compatible with a few others I use. I too liked it but I have learned to live without it.
Hmm. Very interesting. That is because I have a test campaign, where I check each extension on its own. And it doesn't need another extension to produce the error message when using a weapon:
ActorManager.getActor - DEPRECATED -21-01--01 - Contact forge/extension author
I assume that would cover "broken when loaded by itself (internal issues)". By the way, except the error message the extension is working, but the error message appears multiple times, and that can be very nerving. Is there any chance someone can contact him? I don't know as he seems no to answer on DMG.
You might want to bring this into Xelabs thread for it and not posting it here. As it has nothing to do with Advanced Effects.
https://www.fantasygrounds.com/forum...ighlight=Xelab
5.3 is on test (changes from bmos for his extension compatibility).
I got an update for this however, I see nothing in the log for what was changed.
What was the update for?
Hi Celestian-
I'm getting an error running Advanced Effects with bmos Ammo extension: [ERROR] Script Execution Error: [string "campaign/scrips/char_weapon/adnd.lua"] 42: attempt to compare a number with nil
From what I gather, this is the change you address above as having pushed an update on the 16th. But the listing in forge says 'last updated 48 days ago'
I've tried the method listed, of delisting the extension from my forge inventory, updating FGU, relisting the extension, and updating again and nothing seems to change.
The chatlog says I have v5.3 of Advanced Effects.
Am I missing something?
Apologies, I typoed - the error log points to campaign/scripts/char_weapon_adnd.lua
I am also receiving the "[ERROR] Script execution error: [string "campaign/scripts/char_weapon_adnd.lua"]:42: attempt to compare number with nil" whenever I try make an attack roll from a PC character sheet. NPC character sheets and NPCs from the combat tracker work just fine.
Removing the Ammunition Manager extension makes the attack rolls work again.