Originally Posted by
jfg1984
Well, I think the problem is that the IF/IFT syntax can only check for conditions (frightened, paralyzed, blinded, etc) and what FG calles conditional operators. Those operators are: alignment, size, creature type, wounded, bloodied and a custom tag.
Checking for whether or not something has immunity to a particular condition does not appear to fall under any of those operators so I suspect that the If Not - Untrue Effects extension, while super handy in other ways, wouldn't solve this issue, since being able to check whether something does or does not have a specified condition or conditional operator isn't my sticking point.
My problem is I don't see a way to check for condition immunity at all.