Originally Posted by
SilentRuin
V 1.34 - Feature - new option "Process Multiple Effect Names" defaulted to "off" will allow multiple name matches in custom effects. If you have duplicates in there that you do not wish to process then this should stay "off" - original behavior. But some people require different IF logic in effects which requires separate effect line entries so added this option in. For example, if you have an item name of "Blah" and in custom effects have "Blah; 'test 1", "Blah; 'test 2", and "Blah; 'test 3" you will see all 3 of those effects added into CT when this option is on.
Someone mentioned they had some effects with different IF requirements which could not be put in one custom effect definition. I did not want to change the current behavior of only using first match in case of duplicates or local DB overrides from module custom effects so made the default option "off". Note every match now has to cycle through whole custom effect list with this "on".