Originally Posted by
leozelig
Well that is very frustrating! Maybe this is a cross-platform issue between iMac and Windows. The first connection always takes a little longer, but certainly not 12 hours - shouldn’t be more than a few minutes.
A couple troubleshooting tips:
- Disable all extensions in the launch screen. I don’t know if Unity has too many extensions to worry about right now, but it’s always a good starting point.
- If you have custom tokens, check the file size. They should be in the range of 10’s of kb, ideally 15-20 kb. Even 1 large token can disrupt load times substantially.
- Check that you don’t have too many modules loaded. I don’t know for sure that this would affect load times unless you really go overboard.
- Try the connection with FG Classic if you haven’t already. If it works fine there, the problem might be with Unity and not the DCC ruleset. Post in the Unity bug thread for advice.
Hope this helps!