Great!
Great!
Any news on the approval front? I am dying to see the Pathfinder content - but I understand that such processes take time.
Several of these have been approved. We (SmiteWorks and Paizo) would like to release with the Bestiary 1 as well, but we are trying to track down an issue where big bads (i.e. spellcasters) take up to 50 secs to drop onto the Combat Tracker. Everything still works, but FG looks like it is non-responsive when the copy happens.
That sounds normal to me. Loading the combat tracker is frequently a "ok everyone go grab a drink" moment. This is especially true for npcs with large numbers of effects. If it helps, the problem is significantly worse when players are connected as opposed to preloading the tracker with no one connected.
Moonwizard and I corresponded on this before. We had tracked down the issue but no fix was planned. I've noticed the test version has had some changed made to address this (finally). I'm glad to see that. Good luck with the coding. I'll be happy to not have to use dummy npc for spellcasting anymore.
Are the Bestiaries going to be free as part of the OGL? What about tokens to go along with the creatures in the Bestiaries? Will that be premium content we have to purchase the Bestiary to get (basically access the art that's not OGL) or will those be part of the virtualization of another product line like Pathfinder Pawns? Thanks!
We are not going to change any of the SRD stuff that ships with FG. There are already extensive OGL libraries available for these, but we will be selling an official bestiary that has the images and tokens linked, as well as having more detail on the stats - specifically with regard to the extra abilities, spells, etc. of the creature. The pawns are nice but that might make more sense with FGU because they are meant for stand-ups.
MSRP? You mean "Miranda's Sure Ready to Pay"?