Valatar please post as much info as possible.
Ill write the roll if you export a completed sample character sheet and share it.
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hah! that is so funny, and sad, and good and depressing!
thats 30 odd rolls to doco but its also 30 more pieces of goodness!
Some of those are quite fun.
Heres an easter egg for you -
type /chatimage combat or /chatimage treasure or /chatimage night (there are a bunch more) into chat
Looking for a sanity check: I want to link the penalty in Harn Skill: /harnskill x#y# (roll 1d100 to determine success level given a Mastery Level and Penalty) to a field on the character sheet and dynamically modify it.
So for example, let's say my character sheet has a Fatigue box with -5 in it and I have a mastery of 55 so
1) 55 - 5 = 50 for the first roll
Making that roll causes the macro to update the Fatigue box to -10 so that the next roll would be
2) 55 - 10 = 45 for the second roll
and so on.
Is it possible to dynamically link a box on the character sheet to a roll and have it auto-increment each time the roll is executed? Thanks.
Damned. Do you know if there is a way to create a roll to solve for a fight in Rangers of Shadow Deep? When a Ranger attacks or is attacked by an enemy in hand to hand combat, they both roll a d20 and add their fight score modifier (which is an attribute). The high score wins but then the score is compared to the loser's armour and the difference between the fight score and the armour is the damage applied.
Example:
Ranger rolls a 14 and has a fight score of +4. Final score of 18.
Zombie rolls a 17 and has a fight score of +0. Final score of 17.
Ranger wins fight.
Zombie has an armour of 10.
Ranger's fight score of 18 minus Zombie's armour of 10 results in 8 damage.
This is pretty easy to handle in practice of course and I have the fight rolls already set up. Just wondering if there is a way to code the above. If there is a tie in fight scores they both do damage to each other but that is a fringe case..
Just curious. :)
You will have to provide some more info Valcorin
I create two rolls:
Fatigue
<no formula>
hide p2/p3
Set p1 as 5
Riding
/harnskill x(p1)y(a)
hide p2/p3
Set p1 as 50
dragged Fatigue.p1 to (a)
And I get result
Riding (ML 55)
[Skill Test at EML 50]
68 -> [Marginal Failure]
Dont use -ive numbers as your penalty source