Originally Posted by
jonesdaadi
I have spent a lot of time working with BCEG, but admit i do not understand how to use everything. For my game it is an essential expansion of FGU's effects. I am thinking that what im going to ask is outside of the realm of its capabilities, but i would love to be surprised and be incorrect.
What do we do in the situation where a character gains advantage on saving throws against enchantment spells? Or for that matter any school of magic? Am i correct there is no way (currently) to make spell schools something the effects could check against?
If this is impossible, i guess this post is here to simply make a feature request. Either way, thank you for what you have done with this, it is so important to my games. My players love as much automation as possible on effects, as they are a high level party with many abilities that often get lost in the shuffle.