Correct. Your purchase was prior to 2018 so you are a veteran.
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Thanks. It's still a lot (for me) to pay (especially with the conversion rates - almost 50% more than the USD price), these days at least. I'm more mindful of my spending. I don't even get a many games as I used to, let alone modules for FGC as soon as they release (I tend to wait for sales now). Well... I have the month to decide at least.
@notrealdan,
I’m sure our goal will to be to open up any KS purchases as soon as we can confirm completion of KS and funds; as well as set up backer kit or something similar to finalize fulfillment information. So, as soon as we can scramble to get that all figured out, that would be the plan.
Regards,
JPG
@Three Of Swords,
I might have convinced Doug to set the goal a little low. We wanted to make sure we hit the goal no matter what. We’d rather look back and say we set too low, than to miss the goal.
That said, we were trying to be optimistic as well; so we were planning ahead a bit. Maybe not enough though... So, we’re working on how to continue momentum.
Cheers,
JPG
I would worry about you guys being too soft and not charging what it's actually worth to upgrade, but I've bought quite a lot of Pathfinder and Starfinder stuff from you, so I'll take that discount, thank you. :P
Glad to be part of something special like this project
All the money I EVER spent on FG has been more than worth it !
The hours of fun, the people I met, the games we played together across the planet.
Just good stuff, good people (for the most part) and good times
What more can one ask for ?
60 bucks more for all that ?
Sign me the puck up for some more of that please
best to the development team !
An analogy that might be useful:
You bought XYZ software in 2012 and received version 6
I bought XYZ software in 2015 and received version 7
Someone else bought XYZ software in 2018 and received version 8
At the end of the year XYZ software version 9 is coming out.
You can upgrade from Version 8 to 9 for $60.
You can upgrade from Version 7 to 9 for $120.
You cant upgrade version 6 or lower - you have to buy a new license.
That is how a lot of places will sell software.
This might feel different because we are all on the same version because all the previous upgrades have been given for free.
But people who bought the software a longer time ago are almost always going to pay more when they upgrade.
Of course if you bought version 6 in 2012 and upgraded it for $60 in 2015 to version 7, and then in 2018 you upgraded it to version 8 for $60 then it would only cost you $60 to upgrade to the new version today.
Of course you have still paid the $180.
In this case everyone got the upgrades thru to version 7 at no cost.
7 to 9 will still cost you $120 and 8 to 9 will cost you $60.
And as a special bonus during the Kickstarter all upgrades are HALF price so ALL versions up to 7 to version 9 is only $60 (veterans) and version 8 to 9 (rookies) is only $30.
Maybe I should just shut up and not muddy the waters any more!
To me - the Kickstarter looks like a great deal all round.
Way to go, Damned... that's the perfect explanation!
It isn't about "punishing" long-time loyal customers, it's about coming up with the plan that is fair for most of the people.
So, when it comes to padding out the stretch goals, easy-peasy: Non-fantasy tilesets. Put in some modern floor tiles, buildings, streets, sidewalks. Space floor tiles, metal, grates. Modern and futureish furniture. Let me paint a Star Wars cantina. The stretch goals thus far are fine for doing up a cave or a dungeon, but pretty useless for doing anything more modern.
I don't remember when I bought my license. I haven't used it much yet tbh. Is there a way I can look this up?
Yes, just check the order history on your account. Not sure the link in Steam, but if you bought via the FG website, go here; https://www.fantasygrounds.com/store/orders.xcp
In Steam, you can just see when it was paid for via the DLC listing in your games tab, if it's an upgrade. Otherwise you'll need to go to your account details and view purchase history.
Thank you.
This is very helpful. I originally purchased mine through Steam.
I need to look up my information when I get home.
I know I have an Ultimate license, just not sure when it was purchased.
I contributed to the Kickstarter Ultimate Game Master - Party Edition because I felt it was an investment in my future as an every Saturday gamer (for years).
I also believe in this program and what it brings to the virtual table and community.
I am excited to see what Smite Works does with our contributions and have faith in the team.
I would love stretch goals to improve Decks of Cards as base system so you could play a diceless system like Poker or Faith with custom decks of cards on the charsheet, share with players hands and improve visuals. Also would love to see an option to print Maps that I create with Fantasy Grounds (no effects needed) but if I do some custom map and also play at home at the table I am able to reuse stuff instead of working twice for online and outside.
The maps you create in FG won't be in a format that you can print out easily. The effects etc are all in XML so it doesn't actually touch the underlying image. There's this card extension that you might find useful https://www.fantasygrounds.com/forum...les-Extensions
Thank you I know... To print you will need an external tool or new functionality inside FG that is why I wish it would be a stretch goal.
That extension is the one I use now, but it is very basic and doesn't support card hand sharing or much stuff besides reshuffling but you cannot control which cards are already on the players hands. So lots of limitations. That is why I wish it was added to base as a stretch goal or at least improved in the future (currently Roll20 supports deck customization ways better than our system). I wish ours was better! ;-)
I'd like a way to export the maps we build in FGU as displayed (but without effects or LoS/FoW) as a jpg or png. Then we could print/save as we wish. A screen grab wouldn't be good enough because there would be a noticeable drop in quality. Exporting to jpg/png is a common feature in other map-building tools and probably would not represent a huge development investment.
I'd like to see a special client login that is optimized to work as the 'map projector'. It only shows a full screen map (whichever one is last synced to players) and can be scaled correctly for miniatures. None of the other dialogs are shown in this client.
This is very useful for those who use FG for in person playing with a TV in the table to display the maps (or an overhead projector).
I know there is an extension that basically does this, but I'd like to see it directly built in. Then in the future we can add more functionality to it. For example, the LoS masking automatically switches to the PC who's turn is active on the CT, without anyone having to interact directly with the TV client.
We'll have to wait for a definitive answer from John or Carl, but the way I look at it is that they are not going to develop a proprietary image format for the base image. Hence when we export to a module, their will be some type of image file included in the module. And therefore we should be able to access the image. Of course, it's possible it might not be some sort of jpg/gif/png file and something more unusual via a Unity package that is vector or component based, but I doubt it :)
Doug mentioned that there could be issues exporting directly to an image file, for those custom images based on a copyright protected base image (e.g. from a commercial module). He did mention they would think about it, but if they do it at all, there could well be limitations on exactly what you can export to an image file format.
Also - keep in mind that most base images and map assets in FG are sized for displaying on screen - so the quality level of a screen grab would be all you'd get with an export anyway.
That said, it would definitely be a nice feature to allow your custom maps to be exported to a common graphics format.
As far as it works for maps you create on your own it will be perfect. I just don't want to work twice to generate a custom map for online and table. If I put effort on it then it should allow me to export it to print at home too. It would make sense to spend hours learning a new maptool just for it.
Then don't use FG, use CC3. :)
Or, better yet, CC3+
(Sorry, I couldn't help breaking Wheaton's Law on this one).
Dave
I just added a new video to the Kickstarter page that shows some of the new grid options - color, visibility, grid type. It's short.
This looks great everyone! Glad to see so much Kickstartersuccess already!
I've had FG since 2006! I didn't realize it had been that long, but I pulled out my CD's and it was GenCon 2006. It's funny, if I remember right they were burning the CD's there in the booth, and then just printing out sleeves on their color printer (again, right there in the booth). What a long way things have come!
Sweet bahamut's breath. Hex grids as well as iso and standard. Thank you lord
floating point numbers... non proportional - meaning I can match any stupid grid on any stupid picture - oh and hide the grid if needed - this.... this is so nice.
I don't want to be this guy... but don't you think that 50K stretch goals are a little bit harsh ?
Well looks like you are that guy! ;)
Nope, I don't think it's harsh at all. It's pretty standard on Kickstarters that start to go crazy - the steps between stretch goals get bigger and bigger. Any company running a successful Kickstarter has to balance delivering the core Kickstarter functionality vs. rewarding and providing incentive for people to keep spreading the word. I've seen Kickstarters that have gone crazy (like this one) but kept small steps between stretch goals - and most have really struggled to deliver all of those stretch goals, resulting in the original functionality not being delivered anywhere near on time and backer anger/disappointment over all of the stretch goals taking a very long time to deliver.
If stretch goals are going to continue to be art assets (which seems like a good idea because it allows outside/non-developer resources be used, and should not impact FGU development) then I would like to see more artists and/or styles. Right now, it's hard to say what was actually unlocked between goal #2 and #3. Only #6 Track Packs is described in the Update #2 much at all. I would like to see something like "50+ dungeon building assets in a dwarven style" or "150 assets for building Fantasy villages and towns" etc. The "distance" between goals is good with me, lack of details is not.
How do we tell which license we purchased?
It should be listed in the FG store under Order History.
Regards,
JPG
Well, when you start FGC, does it say anything in the upper right corner? Like version number?