Originally Posted by
DelasGoodfelllow
I definitely get that Excel is complex (as I am a web developer). I just didn't get that it's really pretty similar to what the die roll tables are doing. And, I also get that it's not as simple as it seems - if it were, I'd think we'd have seen it before now as it would help solve a lot of things people want to do (here and elsewhere).
And, I don't want to distract from how awesome XCore is - it's huge. The interface is considerably cleaner and simpler than MoreCORE and that's a huge plus. So far, I can find a way to make most things I need happen without having to try and code some changes and additions to the character sheet.
Some minor thoughts - nothing critical, just considerations:
* The top 2 rows of 4 columns is nice and compact, but it might work better as 3 rows of 3 columns to avoid having to abbreviate labels. That could allow adding an n3, which I think might be really helpful.
* I think I'm going to cheat and do race (actually called bloodlines in my game) as a roll so it can link to a full description. But, it'd be nice to have some other place to drop that as race is pretty common in games. (Probably on the tab with the notes and description).
* I know the focus is rolls and that's the most critical thing in these types of games, but some sort of effects would be really cool. I was so used to it in 5E/Pathfinder/etc., that I didn't realize how lacking it was in CoreRPG and we are somewhat limited to what is available for CoreRPG. I don't think it's really an effect, but I sure miss the damage resistance and damage types of the bigger rulesets. To say it's impact damage and have an impact resistance effect is pretty awesome. I do remember missing that when I was trying to mess with MoreCORE (not being able to add effects to spells, etc.).