Originally Posted by
strei
i saw another thread that begins with the user saying they tried it and:
so i wanted to address it. let's break it down:
- If there were internet connection issues, but there are none in a regular multiplayer videogame or similar activity, you just didn't configure Foundry properly. it's very easy, but some users are clueless about portforwarding and other factors and might make mistakes or not do any configuration, which should be like 2 steps, then expect things to work.
badly configured antivirus software, and a myriad of things related to user error can, indeed, cause connection issues. shouldn't be a problem for any user that's able to handle computer basics. see, the thousands of users who are really not tech savvy and use foundry. some of which ask for help with setting up and then comment on how effortless it was.
- What Combat Tracker issues? how come nobody else in the entire community has these issues? again, it's a very simple feature to work with, but people trying to hammer a nail with a screwdriver often find it an issue.
- What token visibility issues? i would put my hands in fire this was due to very unnecessary user error. as the feature is extremely robust, proven and simple. now this leads me to really question the integrity and capacity of this user. if not the intentions of the post altogether, but let's not go into that.
- targeting is literally brainless. how someone can have issues with that is beyond me, and a challenge worthy of a genius person. really hammering home the previous point's questioning.
- "i knew there was limited automation" as was said in the thread, depends on the game system. some have far better and more advanced automation than FG, see pf2e or dnd 5e when using the automation modules for the latter.
yeah. foundry is a software that has a very strong API, modular structure and community support surrounding these mods. and while the benefits of the features the modules add cannot be credited to the core app, the fundamental user experience is what matters. and for example for dnd 5e, the automation modules are there since day one. if people don't use them, and then complain no automation, they can solve their issue in 10 seconds flat by just inquiring about it in the community discord or googling.
furthermore, foundry has a free web demo anyone can try.
if that's not enough, there's also an endless amount of youtube videos, reddit posts, github and gitlab pages, several adjecent communities showing and teaching you what foundry does and does not do at a given point in time. the development is so active, last month's video might be so out of date it is now not applicable. mods get updates everyday, and new ones come out every day too.
if the above seems like a platitude or like i am unwilling to put my stuff where my mouth is, feel free to contact me, i'll prove it to you by showing it in my own foundry. we can even jump on a call and compare screens between FG and FVTT. then we can let facts speak for themselves.
you know, like it's a fact thousands of people don't have the mentioned issues for some reason. nor does one find opinions like those common place in neutral places on the web. but i digress.
post your doubts, issues opinions folks, let's have a discussion about the state of Foundry compared to FG as of time of posting.. keep it amicable, we are all here to have fun and discussion our passion for TTRPG played with the aid of a computer.
(some people turn tables into TVs and use foundry 100% offline, in person, controlling the tokens with minis and rolling physical dice that report the result inside foundry chat, so it didn't feel right to say "TTRPG played online".)