Would think this is a question for my thread not Aridhro's, but yes - name matching is name matching regardless of where it comes from.
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i'm not sure to who, but i have made a custom item and would like to have loaded:
this one
Attachment 47570
and this one
Attachment 47571
Thanks
Nobody is going to load a custom item for you, and the power/effects it needs - that is what "you" do when you make a "custom" item. In your local DB. Just as you would for anything else you do in FGU. Aridhro provides a supplement to WOTC data which can only be licensed into DMsG so that WOTC/SW/DMsG all get their cuts. Its not something you just toss stuff into because people want it in - its very specific .mod.
If you name the item "A" then create a power in a dummy test PC actions tab called "A" and add powers and/or effects to it then copy it out into spells - then when you equip the item you will see that power added into the PC equipping its action tab. Unequip it will be removed. And if you create a custom effect named "A" then it will also add that into the CT when equipped.
There is no more magic than that - simple. The search will find local DB entries name match first then hit the alphabetical order of modules to search till it finds a match for powers. For custom effects it will just find the first match - or if you set the option to hit multiple custom effect matches it will load in each match it finds in custom effects.
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our next release in the 5e Automatic Effects series is live!
5E Automatic Effects - Mordenkainen’s Tome of Foes
Instantly add effects for all racial traits, monster abilities, items and spells found in Mordenkainen’s Tome of Foes! The 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
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Complete your 5eAE bundle and save 20%!