Paul I also noticed that you have the +5% for Melee weapons for best quality, however i am getting a +10% when I check best quality ranged weapons. They both should be +5%. (I am having deja vu) If this was already talked about sorry.
Printable View
Paul I also noticed that you have the +5% for Melee weapons for best quality, however i am getting a +10% when I check best quality ranged weapons. They both should be +5%. (I am having deja vu) If this was already talked about sorry.
Sorry about that. It hasn't come up before. Fixed Ranged Weapons and "best" quality to +5%. I will include it with the next bug fix release, or the Dark Dice release which ever is first.
You rock sir! Thank you.
First, a big thank you to the OP for building this rule set.
I'm curious about creating NPCs with natural weapons. To get the combat functionality (dice rolls & such): Would I create a separate melee item, like claws&jaws, and then add the item to the npc sheet? OR is there another trick that I'm missing?
I'm thinking making it a "weapon" would be the way to go...would be curious too if there is another way:)
For the NPC's with natural weapons, it is best to build it as a weapon item so any unique qualities or stats can be added in appropriately.
very good - thank you for the reply
AND thank you again for the rule set
Quick question - why I get BS reduced by half when I put missile weapon in the Combat tab - no matter what weapon class I put (Ranged, Basic)?
You probably didn't check the proficient box in that screen.
Attachment 24741
sorry..if you click the dn arrow right below the weapon name it will show you the longer list..if you have proficiency with the weapon select the "weapon talent"
You must do this once for each weapon a player and npc has in use.
Awesome :)
EDIT: Found it :) "Weapon Talent" checkbox