Originally Posted by
mac40k
The problem I had when trying to automate a modifier from a magical weapon was that application of the effect seemed to hinge on whether or not the weapon was equipped rather than whether or not the weapon in question was used. IOW, if included a [Fighting+1] on a long sword and the player had that sword equipped, it applied the modifier even if they made the attack with a dagger or some other melee weapon. Having to toggle the equipped status back and forth (and just expecting players to remember to do so) was more trouble than it was worth. You can modify the Fighting roll itself for that particular weapon (right click on the attack die, select modifiers, add the modifier) on the Combat tab and that worked for me.