pushed a fix to address your report.
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pushed a fix to address your report.
Attachment 66110
Here you go.
I addressed this issue, please attempt an update and test again to see if it is still having issues.
I noticed the SF character sheet has changed ... resolve points and stamina points switched places.
Was this intentional? its causes some players to ask "where did Resolve points go" ... but nothing major.
Attachment 66133
However, the anchoring of sections is now a bit off ... see what happens if you try to resize;
Attachment 66134
Again, neither are game breaking ... just a bit of a distraction for players.
Good morning,
I run multiple SF 1e games, and sometime between last Tuesday (04/28/26) and this Tuesday (05/05/2026) the player (as opposed to starship) combat tracker stopped sorting the initiative. The player and NPC rolls are still getting populated, but the list is not getting sorted into order. I have tested it with multiple campaigns, some with extensions and some without.
I also double checked in a DND 5e campaign I have and the combat tracker worked correctly there.
I pushed a hot fix last night that should fix the sorting in the combat tracker. Please run a new Check for Updates.
Regards,
JPG
anyone else have script errors when healing tmp HP or SP?
Attachment 67550
I just tested with a completely blank game (no ext) same errors. Both games won't add temp HP with an heal button on the actions or spell tabs. SP heal works, but with the error message.
On farther testing, no heals apply is effect is set to self. Setting effect to target, then targeting self works as above.
Sorry for so many edits. I have now realized the heal temp is working (with error message) but won't stack. Normally this correct, but Nanocyte reactive repair in on going temp HP? does this also not stack?
thanks for your help.
I can confirm seeing console errors while testing HEAL spells ... they seemed to still work (target or self), despite the console errors.
I then set one of the HEALs to [self] and [temporary] and tried it (d4 temp). First, it rolled and applied (3) temp HP. Then I rolled a (2) and nothing happened and temp remained at (3). I kept rolling until I hit a (4) and then the temp changed to (4). so its like its asking, is it higher than current value, if so change it otherwise leave the current value up to max. I changed the self heal temporary HP to a d8 and confirmed. rolling a 3 did nothing, rolling 5 increases the temporary value to 5. adding 3 temp had no effect. then rolled an 8 and it increased the value to 8. so yeah, its not "adding" temporary HP at all. Its saying is it greater than current value, if so, update it - otherwise, its basically. ignored. Is that expected behavior though, idk?
Attachment 67551