EDIT: Switched browsers and the dang things showed up. Stupid chrome :)
So I give up..apparently I am a idiot :) where is the actually download link? I have clicked about everything I can click I think :)
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EDIT: Switched browsers and the dang things showed up. Stupid chrome :)
So I give up..apparently I am a idiot :) where is the actually download link? I have clicked about everything I can click I think :)
Thanks for MC - <edit> should read more :)
When i switched off of Chrome to Firefox they all showed up :)
Hey shadoe42, Fargen
What games are you running?
D6 Space
The world itself is my own creation but as I said hoping to use D6 Space. So I saw that MoreCore had the die roller but the exploding die doesn't seem to work correctly. Works for a 1 and you can see it rolling when its a 6 but those don't seem to be getting added to the roll itself. I have not looked at the code for it yet. And will have to learn the language as well haha
please explain the roll in more detail.
i have a WiP for Star Wars d6 that I have made a tonne pf progress on but have not had time to finish just yet.
https://fantasygrounds.com/forums/at...chmentid=30419
Attachment 30419
Its a single exploding die. What seems to be happening in the version I have currently(from the front page of this thread) is all dice are exploding instead of just the first one.
For example I have a roll here of /weg 3d6 with the results 8 17 3 which tells me both the first and second die exploded. It should only be one die that explodes. I also have a 5/7/5 roll which is just ONE exploding but its the middle roll. I would think for visual sake is should be the first die the is the exploding die.
Yea did a /weg 5d6 and got 2 17 8 9 3 so three of those dice exploded.
The fumble roll doesn't seem to be quite right either. Again on 5d6 roll I got 1 2 3 3 3 with a result given of 9 which means it is subtracting BOTH 1s and not just a single as it should.
Make sense?
To Sum up:
Given a pool of dice one(the first one?last one?) should be the exploding die
If the exploding die comes up a 6 it should be rerolled until it is not a 6 and that result added to the final total
IF the exploding die is a 1 it should be discarded from the total.
Again I am not familiar with the coding but in some probably really bad psuedo code
define array = Pool(x)
X = number of die rolled IE 3d6 1d6 x would equal 3 or 1 in these cases
Pool(1) = explode
Roll dice
DO WHILE Pool(1)=six
total = Pool(1) + Pool(N) n being the reamaining dice in the pool
Re Roll pool(1)
Exit do while
IF Pool(1) = 1 then total - Pool(1)
Does that make sense? Also love that character sheet :) I have been trying to edit one up but its slow going as I am still just learning FG :)
And finally looking at the screen shot above it appears you have it working and the above is probably stuff you already know :) :) :) :)
And now back to the piece of music I am working on hahaha
when using /weg use the following format:
/weg 1d6+2d1006
/weg 1d6+2d2006
/weg 1d6+2d3006
/weg 1d6+2d4006
they are just different colours but the different coloured ones wont explode.
Also I dont think anyone has ever brought up that interpretation of 1s.
I believe it is currently coded that a 1 on the wild die drops the highest die result, and maybe itself too?