Hi again,
The default fire effect gives an error.
[7/8/2026 4:23:53 AM] [ERROR] Handler error: [string "MGT2:scripts/manager_action_damage.lua"]:792: bad argument #1 to 'sub' (string expected, got nil)
The books are kinda vauge so I'm not even sure how much damage fire should do a round. Since I'm getting an error I assume something is coded for it but is not working.
Same modals loaded as before.
I had a look at the manager_action_damage.lua and I don't think the ruleset has fire as a damage type. None of the weapons from the CSC that should have fire as damage type have it. they only as a trait. Some armour does have it for protection type. Except CSC Ceramic Carapace. that's missing laser and fire protection.
Also, Does Poisoned do anything?
List of weapons without fire damage:
CSC 2023:
Hand flamer
Flame rifle
Incendiary Grenade
Flamethrower
Vehicle handbook 2026:
Fire Projector
Fire Flamethrower
Fire Breath
Flame Spitter
Attachment 68162
Attachment 68163
Attachment 68164