This text error is still outstanding.
Printable View
Bug:
If Notes require you to scroll to the bottom to see text, the text is covered by the frame.
Attachment 48347
Some column names on the Items: armor window are unreadable.
Are the weekly updates still pushed on Tuesdays? I ask because I logged into FGU today and the two new ships (Azata tiers 2 and 4) are showing the correct maneuverability, but the existing Pegasus and Drake ships (tiers 2 - 10) are not. The Pegasus is Explorer frame like the Azata, and the Drake is Transport frame and should have maneuverability Average (Turn 2).
Thanks.
is there a way for NPC to have their effects work? Example Confusion Aura (SU) when I click it on the combat tracker, it is rolling an Attack instead of doing a DC 11 Will save.
Attachment 48395
Attachment 48396
The database entry for the "Micron Light" starship Power Core appears to have a very minor, but potentially rather frustrating issue.
It's listed as a "Starship Item", but it lacks the "Power Core" subtype. This makes it (as far as I'm aware) impossible to properly assign this item to a PC starship via the drag-and-drop interface.
Attempting to drag the Micron Light power core onto a PC starship sheet only causes the item to fall into the "Other Systems" tab, and that causes it to CONSUME 50 PCU, rather than ADD 50 PCU to the starship's power supply.
It took us a while, but we eventually discovered the root cause of the issue. As a work-around, we created a custom Power Core entry with identical stats to the Micron Light, and using that instead of the default Micron Light entry appears to have resolved the problem.
Is someone going to fix that or that is going to be set that way?
Mini player on Starfinder isn't including the Spec bonus damage. It is strange. If you are in full player it adds in the damage just fine on a weapon. Switch to mini and its gone. You can even see its gone in the mini players text.
System: FGU v4.1.4 Ultimate (2021-06-08)
We observed a bug during this evening's game where the Fatigued effect affected the damage of Magic Missiles, but shouldn't.
Thanks.
System: FGU v4.1.4
Bug: when using the Mods to attack (see the screenshot attached), e.g.: when you want to use full attack on 2 different targets, it does not expend ammo "Uses" but should.
Attachment 48491
System: FGU v4.1.4
When dragging/dropping Effects from Conditions to Custom, it no longer copies the condition over to custom.
Attachment 48507
Note that I have not tested if there's any new issues with dragging Effects directly to characters in the Combat Tracker.
System: FGU v4.1.4
Bug: when adding a new Currencies in Options (e.g. "BP" from Fly Free or Die AP, or "UR" from Horizons AP), it is not added to Character Sheets nor the Party Sheet.
Screenshots:
Attachment 48516
Attachment 48517
System: FGU v4.1.4
Bug: Some ranks from the Character Sheet are not reflected on the Party Sheet correctly (e.g. Medicine); please see the screenshot. Due to this issue, rolling from the Party Sheet causes the character to lose their bonus.
Attachment 48523
For the time being add the BP currency to the PS coin list and it will add the BP to the description on the PC sheets. The other option is for the player to remove the Income currency and rename it to BP and it will add those directly to the PC sheet when distributed.
I think this is a bug. When leveling my Biohacker to second level, I tried to add the Theorem = Prickly Booster. But, it's not on the list of available Theorems on the abilities tab. I was able to add it by opening GEM directly, finding the "features" and opening Prickly Booster, then dragging that to the abilities tab. Just seems like this isn't being listed as available. Ha! upon checking again, it appears that none of the GEM theorems are listed, just the original COM ones.
This is not a bug, just the way FG works. You have to keep in mind that these class features are saved as an entry somewhere and that the creator of a module can only include what's in the book he's converting. So you won't find any class features that aren't part of the book where the class first appeared in there, on any of the classes.
The only thing one could do about it is to make a SRD module and upload that to the Forge, but that's a lot of work.
System: Unity v4.1.4 Ultimate (2021-06-08)
Armor Check Penalty issue observed
When the GM used the Forge to create a Lashunta Ringwear III with Filtered Rebreather and Deflective Reinforcement upgrade, added it to Inventory and equipped it, the Armor Check Penalty was missing from the Armor sheet and was not applied to the character sheet. Please see the armor's screenshot attached, which is missing the Armor Check Penalty.
Attachment 48594
Note that this Armor was created through the Forge prior to the latest updates that allows upgrades to be added directly to Armor.
System: Unity v4.1.4 Ultimate (2021-06-08)
Backpacks (e.g. Starfinder Backpack (Armory p.116)) Encumbrance issue/observation.
The Starfinder Backpack does not update encumbrance and charges the wearer 1 Bulk!
Per the CRB (p.230): If the backpack is held = charge the PC bulk, but if worn = increase max bulk (by 4 for the Starfinder Backpack) and do not charge the wearer any bulk for wearing the Backpack.
Quote:
Backpacks have numerous pockets for storing items that you might need while adventuring and include industrial- strength straps for attaching additional items for easy access. Padded bands strap across the wearer’s chest and waist to evenly distribute the backpack’s weight, and it can carry roughly 2 bulk of items. When fitted properly and worn, the bulk of the backpack itself does not count against your bulk carried (though it does if you carry it in your hands), but the bulk of any items within it does.
System: Unity v4.1.4 Ultimate (2021-06-08)
CT Next Turn Error
To recreate (from the PCs/players screen):
1. Open the CT.
2. Open the Starship CT.
3. The player adds the Next Turn button from the CT (not Starship CT) to the quick-task bar (screenshot below).
4. With both CTs open, the player clicks the quick-task bar's Next Turn button icon.
5. The error is displayed (screenshot below).
Combat Tracker with quick-task bar
Attachment 48595
Error Message
Attachment 48596
System: Unity v4.1.4 Ultimate (2021-06-08)
SoS: AP1 - The Diaspora Strain
The Ringworks Sentinel Starship is missing its shields values.
System: Unity v4.1.4 Ultimate (2021-06-08)
Chat-box Apostrophe Issue
When adding a quote (or text) from an AP to the chat-box that contains an apostrophe, the apostrophe is changed to a question mark character.
Sounds like an issue with the Forge. Was the Forge corrected with the update or we need to stop using the Forge when it comes to armor?Quote:
Yes they show different because they are fresh items, the old Forge removed the AC penalty on forged items. So it's definetly an issue with your item.
Additional Testing
I've confirmed what you said @Evolivolution (GMT+1), that when using the Forge it removes the AC Penalty from the new Item. So we should no longer use the Forge; however, others may not know this. So the Forge, when it comes to processing armor updates, should probably be disabled or corrected; otherwise, those ppl, that use the Forge, will not receive the penalties they are supposed to. ...It's a bug for those who use the Forge as-is.