Thanks :D
Printable View
Thanks :D
Now I'll need to remember where I put the altered hex.png. I've changed it for my own use from black to a tanish color. Easier on the eyes.
Attachment 23737
Hi guys.
Sorry for my english, I'm french.
I start on FG. I have just one or two questions.
Where should I install the "GCA_export_for_Fantasy_Grounds" files?
And, is there a module for Gurps Horror ?
You install the GCA export filters into the directory where your current GCA export filters are stored. And SJ Games has not (yet) authorized any content for FG, so no. You'll have to make your own module for now.
Thank you for your prompt response. Great ruleset.
Thank you, ronnke, for this.
But I have a problem or bug of "did nothing and it broke by itself"-type. Sometimes charsheets start to show these error messages. And yes, we changed nothing. Making new same char helps.
Attachment 23825
edit: I forgot to add 1 thing: after the charsheet is broken, it pop-ups every time you go to the main tab and combat tab.
That's the problem: we don't know.
But I forgot to add 1 thing: after the charsheet is broken, it pop-ups every time you go to the main tab and combat tab.
We think it may be related to one or another from:
1) host used FG 3.3.5 , player used FG 3.3.4 (if I remember correctly, it broke again even after player updated FG)
2) win update
3) maybe because of russian fonts, but it worked ok before.
@phoagne
Thanks for the bug report.
Are you able to send the db.xml file for the campaign in which you are experiencing the issue?
@ronnke
sent via pm
Is it possible to upgrade from those listed, have any possibility of being released?
If you need help with constructing modules, send me a private message and I'll work at showing you the easy way of doing it. I also have the Ultimate License, so we can get together and chat for a time. My French is non-existent, so I apologize in advance if there ends up being some miscommunication involved. However, as I have trained others in my last full time job - if I can't get an idea across the first time, using the same words and meanings a second time is unlikely to be successful, so I try to find ways to get around that particular issue. ;)
As I'm currently unemployed, I have no problem with being up at any odd hour of the day or night.
Hi Guys,
While I'm thinking about it - this is NOT related to GURPS stuff per se, but I found it useful when dealing with creating material for my GURPS campaigns. Someone created a TableImport extention that is REALLY nice. You input things on a line by line basis, and the extention will automatically number the table based on the number of elements being put in. Each one line corresponds to one table element (it doesn't handle two or more column imports).
But it saves a LOT of time in the creation of tables. I'm currently working on creating a Cyberpunk Table module for use with ANY GURPS CYBERPUNK campaign. It has TONS of tables (the source material is Augmented Realities The Holistic City Kit for Cyberpunk PDF from RPGNOW.COM) Being able to enter tables that way is a godsend. Eventually, I'll be taking the GURPS CYBERPUNK tables for generating a random node and using the Story Template feature to be able to generate ANY node, at any place - with the press of a button.
@HalC
I can't really conceptualize the task you are trying to simplify, but thanks for your work!
It's not my extention - someone else put it together. But I downloaded it and used it a few times. Let's say for the sake of argument, you have a table that has 5 entries and you're going to roll 1d10 where each entry appears twice. Me? I'd simply roll 1d5 instead, but that's not the demo here... ;)
Table name will be Five Star Quality
and each entry will have a number of stars in it such that 1 star is a *, two stars is a ** etc.
What you do is click on the Table import button that shows up in the menu when you start a new table. In a spreadsheet or in a text editor, you see this:
Five Star Quality
*
**
***
****
*****
WHen you copy and paste the entirety of that listed immediately above, the table importer will take the first line, and put it in the Table name section of your new table. Line 1 in your table will now read as:
1-1 *
2-2 **
3-3 ***
4-4 ****
5-5 *****
It imports the material into the table, auto numbers it for you, and finishes up by displaying the new table for you. You don't have to click for a new table, click the edit button, add an additional 3 lines to the two already showing by default, and you don't have to enter in the numbers for the random table. It automatically shows you that your table should be rolled with 1d5 - and if you want to make changes to it, simply change it by moving 1d10 to the dice symbol area, and then rearrange the numbers to show 1-2 * 3-4 ** etc.
REALLY nice if you're copying and pasting a table that has 50 elements off of a PDF. Now? Instead of having to copy and paste one line at a time - you can copy and paste the entire table onto say, Notepad - erase the numbers, type in as the first line of your text file - the name you want your file to have, and import it directly into the Random Table area. No fiddling with how many entries you need before hand.
If you want, email me, and I'll send you a screen shot of the original PDF file document with a single table with 100 elements on it, show you that same table in Notepad, and then show you the table in its import mode, and finally, what the table looks like after it was imported. But that's only if you want to see it. I'll have to try and find the original thread I found this from at Fantasy grounds and give you the url for it.
On second thought, thank GOD I created a link to the web site in my favorites!
https://www.fantasygrounds.com/forum...Table-Importer
It works equally well in the GURPS ruleset as it does in the D&D 5e ruleset.
@Ronnke It does not matter how long it will take, but I'm glad to hear that we'll have more updates soon.
I look forward to seeing it. Just yesterday, I started playing with the Vehicles tab you create some time back, and copied and pasted a GURPS SPACESHIP sample from the TRANSHUMAN SPACE version of spacecraft. It worked well enough, but when I tried copying and pasting the actual hit locations for the 20 locations (primary hull, middle hull, and tertiary hull), it showed up in the vehicles area with one line for the ship name, but multiple lines for what appears to be the "Locations" area if you use the standard GURPS SPACESHIPS listing of each area getting one line. The only way to get around this, was to place the locations information in the untitled "Notes" section - since that doesn't appear in the brief overview of the spaceships in the spaceships filter. Am I making sense? If you want a screen shot, let me know.
In any event? Nice work. Thank you.
All are well, I am curious when silence is great here in the GURPS Forum and especially when there is no stream!
Cool Cyberpunk!
Yup - guy finds out his apartment is bugged by people unknown, and decides to leave his home behind, sublet an apartment so his name doesn't appear on any leases, and even goes cash on all transactions - all because he has a tight relationship with the Police department to where they do him favors. He's being eyed in a "police corruption" investigation by the Department of Defense and Homeland Security - which he just NOW discovered. As I often tell him...
If you're not paranoid - I'm not doing my job!
Governement and Paranoid is the key!
Having issues with new FG update: 3.3.6
Combat tracker is spitting errors like crazy on every action that GM does.
GM Tracker is working fine, looks like it's affecting only Player tracker
Attachment 24179
Hi phoagne,
I was having exactly the same issue with the same error. The way I fixed it was:
1. Export the character causing the issue.
2. Edit the xml using a text editor.
3. Under the attributes section, find the line that says "move", and change type from "number" to "string"
i.e. <move type="number">0</move> becomes <move type="string">0</move>
4. Re-import the character.
After that, everything was fine. Hope this helps.
Yes, exporting the character and editing corrects that, but I believe that the combat tracker crashes pro player is more serious and this happened with the change from version 3.3.5 to version 3.3.6
we love you Ronnke :D
A gift for you Ronnke.
I took the idea of HalC!
Attachment 24360
Well Mate, someone has to. *teasing grin* If not us, who?
Sometimes it gets rough coding stuff and feeling that you're coding for no one. A while back, I wrote some VB.NET coding for use with HARNMANOR - trying to automate it and making it so that it would print out the data for use with HTML and all that fun stuff.
Problem is - there is too much "subjective GM control" over the die rolls and some contradictory stuff. I had to go back to my playtest notes and make some decisions based on those things. Truth is, I never finished it despite having it about 80% done. All I would have needed to do was finish the HTML stuff, and create the database interface and all that fun stuff. But - in the end, it was for no one. I made myself a promise that if anyone were to at least do the basic work with the HTML 5 formatting, that I'd actively finish the project because someone at least cared. Bet you can guess how that ended up, because I never did finish it despite being unemployed these past few months.
So, yes, it matters that people make the effort to thank you and encourage you to keep plugging away. And yes, even if we've never met face to face, we'd at least wish we could and probably would drink ourselves silly and relating the fun stuff of Gaming together or "how we used GURPS FANTASY GROUNDS" to make things a wee bit brighter.
So, maybe someday, we'll get a chance to thank you properly, or better yet, SJGames will see the work you've done and support it.
On that note - seriously, thank you. :)
Ronnke can be sure that we will always support him, be it with words of strength or with help (those who know how to do it of course) either by using the ruleset, or admiring the work and effort of everyone during the weekend streams ( Saturdays) because we do not love your effort but also respect and admire the results achieved by the same, sometimes I put the pitaco and make aesthetic changes, my limit is this .... but if I do it is for being using and for wanting of certain collaborate with something that I believe to be useful.
Thank you so much for everything you accomplished, accomplish and realize!
Bruno "Yako2020" Salvadio
Question? I recall seeing where the notifications and copyright declarations reside in the files for Fantasy Grounds. When I saw those, I remember thinking at the time "you know, this is a good place to also put GM notifications for when people first join up with a game session (such as leaving the software running but being away for 10 minutes on a chore/errand kind of thing). By chance, do you recall where this is located? What might make this feature useful is to have a file location that it reads from a text file perhaps, and then post THAT information for those to see when their system first logs in.
Just thinking...