Thanks for the help Trenloe. I'll check it out.
Update: Ok, I signed on as a localhost but nothing shows up in the Portrait window (blank). What am I missing?
Screenshot
Attachment 25928
Thanks for that. Checking on my system it looks like the portraits window will only show portrait files in the base <FG App Data>\portraits directory - it won't show files in sub directories or in .ppk files.
I have just gone to add this as a known issue - and it's already logged in post #3 of this thread.
Thanks!
Update: So that location is the same one I listed above. What I failed to realize was that I was using sub folders within the Portraits location which of course was the problem you originally identified. So, dropping them straight into the Portraits folder worked great. Thanks Trenloe!
Newbie Question#1:
There's a ship icon at the top of the screen where ship data can be added. There's also a tab for ship data on the character sheets. I had initially thought that the ship on the main screen was to be filled out and then just dropped on the to the CT as needed...but I couldn't find a way to add it to the CT, whereas the ship data on the character sheet can be added by checking the option on the CT. So, what exactly is the ship icon at the top of the desktop used for?
How I can put in some stories etc, signs of Difficults, Boost, Triumph, Success etc?
I test it and it's not working. I need some extension?
The instructions read: "By using the following codes within a formatted text field, the ruleset substitutes the new font graphic when the field is closed. When you next open the field/window you'll see the new graphics!" Are you entering the data in a formatted text field (not just a string field) and have you closed the window and re-opened it?
It's my effect:
Attachment 26079
Ok, problem is in my extension for polish fonts. When I shut down it, it will OK. Do you have idea what I can do, to use this and use FG symbols?
examples of code:
-<root>
<!-- Formatted text fields -->
-<font name="reference-title">
<fgffile name="graphics/fonts/bold-14.fgf"/>
<color value="000000"/>
</font>
-<font name="reference-h">
<fgffile name="graphics/fonts/bold-13.fgf"/>
<color value="660000"/>
</font>
-<font name="reference-r">
<fgffile name="graphics/fonts/regular-11.fgf"/>
<color value="#000000"/>
</font>
The symbols are embedded in the regular.fgf file. I did this with the FGF font editor - using ASCII codes 241-255.
You can try editing and copying the graphics from regular.fgf into the standard font your extension uses in a formattedtext control using the attached FGF editor from Neil G. Foster.
Note - the implementation of the party ship sheet is not complete - I had more plans for it, but it's still functional at this point, as described below.
The ship in the top left of the desktop is supposed to be the party's ship, it's not supposed to be a vehicle used by an individual but the party as a whole. The vehicle entry in the CT is primarily for a vehicle that just that individual is using (a speeder, for example). The ship details on the PC sheet can be used to hold details by the pilot of the party ship - this can be handy to track wounds, strain and speed in the CT, but this is currently not linked to the data stored in the party ship sheet - so would have to be manually adjusted after combat.
The party starship allows gunners to fire any of the weapons - double click the die icon next to the weapon in the "Weapon" section of the party ship sheet to populate the dice pool for that weapon and the PC's skill.
Other than that, lasting damage to the party ship needs to be tracked in the ship sheet - note, ship inventory, etc. can also be done here.
Thanks for the clarification Trenloe.
Hi!
I'm learning Fantasy Grounds because your work, thanks a lot!
I'm wondering if there are plans to parse OggDudes latest data into the library module (gear, talents, species, etc). Although the 2.0 library is quite complete, it doesn't feature everything. Also, OggDudes supports different languages for many aspects, and they are in xml too. Any plans to parse those languages?
Thanks again!
Trenloe, how I can put columns in table. I want build table but when I choose this option from radial menu, I get only row. How I can divided it on columns?
It's no different from standard FG formatted text functionality - CTRL+TAB - detailed here: https://www.fantasygrounds.com/wiki/...ed_Text_Fields
Not sure what I'm doing wrong, but when I load this up, I get the Star Wars themes and a little "starship" icon in the top left, but all of the options on the right (like Library) are empty (yes I downloaded the modules), and there's no button whatsoever for creating characters. I can pull up the character loading box, but there doesn't seem to be any way to actually create one.
Edit: while trying to figure out what I was doing wrong, I also noticed that while I can click on the modules, there is no load button for them(?)
This is pre-3.0 ruleset.
Double click on the module icons to open them. The button for characters is one of the small one's at the top right. Right click in the character window to create a new one.
I saw this webpage on the SYFY website... on the bottom of the page are a slideshow of pictures including immersive concept art scenes that Disney release promoting the new Star Wars Galaxy Edge parks at Disney Land and World. The concept art scenes might interest some GM's as images to use to immerse their players. Also for immersion.. there are photos of the "Star Wars" food items the Galaxy Edge park will be selling as food from a Galaxy Far Far Away.
https://www.syfy.com/syfywire/star-w...s-disney-parks
Trenloe, what is the status of the Star Wars/Genesys rewrite to CoreRPG? I used the existing one for my old campaign and it worked great but some of the newer Core features were missed. A friend is interested in the new Android Genesys game so I had considered trying at least a rudimentary conversion bit it would be low priority. Your skills are way superior to mine and you have stated how difficult it has been. What aspect has been troublesome? Should I find a new pipedream? I'm assuming that even without automation it is much more than substitution of variables and dice graphics, which is the extent of my coding knowledge within FG.
With Pathfinder 2 coming out this year, which I'm developing the ruleset and base modules for, I won't be looking at any development on SW/Genesys this year.
In theory, you could look at bringing specific CoreRPG functionality into the SW ruleset, but it won't be easy - as you'd need to familiarise yourself with both rulesets and the way FG does things. I'm always curious as to what functionality that isn't present that would stop people from playing a game they want to play. Sure, there's some nice things in CoreRPG that make things easier/smoother to play, but if you want to play a game that wouldn't stop me from playing.
Hey, so I just got this ruleset and am reading through the books trying to make sense of it. I found some lists in the GM tools, but I can't figure out how to read them properly, and one of them doesn't even look finished. Could someone please explain them to me? This is my first time learning this ruleset. I'm more used to playing pathfinder.
Attachment 26649
Attachment 26650
Attachment 26651
I don't have any physical versions. I found a site that hosts pdf versions of them. Edge of the Empire, Age of Rebellion, and Force and Destiny. Really wish I could buy my own digital copies, but I can't find any for sale. I probably should just buy the physical versions.
Also, how do you target anything during combat? Normally we use maps during combat encounters in Pathfinder, but without knowing how to target in EotE, how do we know if anything gets hit?
Nothing keeps it from being usable. It is a great ruleset and I'm not complaining. There are just a few quality of life features that Core supports that are not available; the map features and drag and drop capability being the biggest two for me. FG has come a long way since the old v1 days and I'm happy to be able to play almost all my games on it now.Quote:
I'm always curious as to what functionality that isn't present that would stop people from playing a game they want to play. Sure, there's some nice things in CoreRPG that make things easier/smoother to play, but if you want to play a game that wouldn't stop me from playing.