Thanks for your modules and continued support for them, Dulux-Oz!
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Thanks for your modules and continued support for them, Dulux-Oz!
I will confess, I did not search through the entire thread to see if this had been asked, because it's up to 61 pages now... But I was wondering if it was possible to consider adding a couple things to the extension in your future versions (if there are to be any). I was wondering specifically about the possibility of "Dungeons" and "Ruins" sections, or maybe just one section for them both would work, and possibly a Terrain type of "Subterranean" so that those of us who are mapping out an underdark type biome would have some way of marking cities or areas that are underground.
I love the extension, I've added probably 75 to 100 locations total so far from my homebrew world, but havent added Dungeons, Ruins or a few locations in the underdark.
@Caethial: Let me try and understand what you're trying to achieve - you want to:
- Have a Dungeon
- Have a Cave system
- Have a complete Underdark made up of Caves
Is that right?
Any further clarification/explanation would be helpful. :)
For Clerification, essentially one addition to the Terrain dropdown in Locations (Subterranean) and one Tab with specific location type (Dungeon).
1.) Dungeon - Tab on the right with additional information that can be added, GM Notes, History, Latitude and Longitude, area, size, etc. the information found in most of the other tabs. maybe with possible section for linking encounters and loot parcels.
2.) Terrain Dropdown under Locations: Subterranean - I think that would cover the majority of anything underground, with specific locations using the same system as those used for the rest of the world, towns, buildings, etc.
For example, Deep Delve, an abandoned Dwarven mining outpost I would classify as a Dungeon, and the underground city of Menzoberranzan would be a town, linked to a geological location with the terrain dropdown set to Subterranean.
I would recommend a level field in the dungeon record.
Is there anyway to increase the font size for the side tab labels?
Attachment 17651
Also a request, colored tabs would be a nice addition.
The words on the tabs are actually images, so it means producing fresh images of the text. Also, the tabs are a fixed size and making the "font" bigger makes things look funny.
Hi! i'm having a issue here. When I load my ruleset (coreRuleSet) I get this message:
Script Error: [string "DOELocations/Scripts/lsLocationsManager.lua"]:161: attempt to call field 'addTransferNotificationHandler' (a nil value)
The 161 line is:
ItemManager.addTransferNotificationHandler(fpBuild ingSellItem);
Since all the items above were between " " I tried : ItemManager.addTransferNotificationHandler("fpBuil dingSellItem");
But it didn't work, the message at the start is the same.
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I have updated my FG and downloaded the ext both today. The script is attached to this message.
Can you help me? :)
P.S.: it has no space (fpBuildi ngSellItem) << like this this is something related to the forum or maybe my browser idk
Hi Dan,
Mate, I'm not seeing that error - could you please confirm for me (by looking at the FG Chatbox when your campaign starts) taht you're running CoreRPG 3.2.2, DOE: Base v2.3.1 and DOE: Locations v4.6.
Could you also see what other Extensions you have loaded and then run FG with nothing loaded but the two DOEs listed above - thanks
Hi, Dulux. Thanks for the answer.
Yes, everything is as you said. Maybe it has something to do to a custom folder location? Cause I didn't installed FG in C:... idk
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The extensions I'm running are (I'm not sure all of them are updated):
Combat Timer, DOE Base and Locations, Enhanced Images, FGrandom, GM PC Ownership, Note export and Shop
I started it with only the two DOE extensions and the error is still there
OK, I'll take a look - but its a funny one.
Oh, and which Ruleset?
Actually, could you get me a screenshot of the Char Box right after the Ruleset, etc, load - thanks.
I don't run in the "standard" FG folder, either, so its not that.
BTW, you know that the DOE: Location has a shopping function, so you don't need the old Shop Extension, don't you?
Yes! That's why I wanted to check the extension. I was previously running Locations separately too
I created another campaign and it worked normaly! I guess I'll have to find out what's happening here o.ov Thanks!
I'm having an issue with adding item links to the 'Inventory' page of a building in the Location's Extension. I'm trying to add a merchants store inventory, I'm currently dropping items from the 5e PHB. Am I doing something wrong? This happens from both the 'Items' button on the sidebar, and the Items link to the PHB in the 'Library' page.
Also, I have the current Fantasy Grounds II, and the current DOE extensions and mods.
What's the issue? What's happening (or not happening)/
More details please :)
Hi APPR3NTIC3 I believe there is a bug currently affecting drag n drop items in CoreRPG.
I'm currently making a 5e adventure, I was using the Locations extension to make a building, namely a shop. I wanted to add an inventory to it via the Inventory page, I did so by both dragging the icons for the items from the Items button on the right bar, and via the library window under the 5e Player's Handbook and equipment, but no joy. Other things drag and drop fine (such as location parents, NPCs for the shop, etc).
As stated before I have updated all extensions and mods and have also reset Fantasy Grounds and my PC, for good measure.
Hey,
didn't find anything about this in the Forum:
The DOE-Locations Extension seems to have some problems with the tabs in the Cthulhu-Ruleset (both old an 7e) the tabs on the right have text, but no background.
I figured out, that it has to do sth with the imgTabs.png. I could make the upper two tabs tabs work again by changing bitmap of frmTabsCoC from "graphics/frames/tabs.png" to DOEBase\Images\CoC7E/imgTabs.png, but that didn't fix the lower tabs.
Any idea how to fix this?
Thanks in Advance
Hey Dulux,
A couple things I've noticed regarding locations that I'd like to ask about.
Note:
Hosting with FG v3.2.3 (post dice tower hotfix)
OS: linuxmint18.1 with wine 2.0
WOE: Base: v2.3.1
WOE: Locations: v4.6
Campaign / Ruleset: 5E
Client is win10 FG v.3.2.3 with no extensions
- Locations module - building record - mentions
; what's this WMC extension?Quote:
When the DOE: Locations Extension is used with the DOE: WMC Extension..."
- From the FG client running on win10, when I drag/drop from buildings record shop (not a GM, nor service item), to my character sheet inventory i am receiving the following error:
Code:Script Error: [srting "campaign/scripts/manager_char.lua"]:187: attempt to index global 'nodeList' (a nil value)
- after i close the above error message i find my inventory has 2 items instead of one, and as such my gold has been depleted by the shop cost for said item x2 (as one might expect on seeing 2 items in the inventory)
The DOE: WMC is an extension I've been working on (& not yet released) that will allow for automatic conversion of currencies (among other things).
I'll check out what's happening with the error you're getting -I suspect is to do with the latest FG update
@Ixion77: Not yet, but its being worked on (slowly)
Will these be of any use?
Attachment 17873
Attachment 17874
Not sure if they are appropriately sized or usable, but I gave it a shot.
Thanks for the icons ron - I really appreciate it.
Cheers
In that case, let me include these for organizations, so you have a matching set!
Attachment 17879
Attachment 17880
Cool
Hello! I'm having an issue with the Locations extension. I can't drag items to the charactersheet inventory with the extension activated, it gives me this error:
Script Error: [string "scripts/manager_item.lua"]:410: attempt to call local 'fHandler' (a string value)
If I uncheck the extension before loading the campaign everything is fine. Do you know what might be the problem?
The extension seems to be working properly, I can create everything etc
This are the versions I'm running right now
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Thanks (:
Anyone?
Have you checked to make sure you don't have an older, unpacked CoreRPG directory in your rulesets folder?
Hi, Andraax, thanks for the reply
In fact, I do have an unpacked CoreRPG folder, but it is still happening when I move that folder, or rename it, so the game loads the CoreRPG.pak
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V3.2.2 is not the latest CoreRPG version, so it looks like it's not updated or is still picking up an unpacked version.
Make sure you have removed the unpacked folder and update FG, then try again. You should see CoreRPG v3.2.3