Madman makes a good point, but as Zacchaeus noted, it's easier to remove walls you don't want, than to add them if you do.
Really, this means we just need a new LOS type "half walls" or "obstacles" :)
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Madman makes a good point, but as Zacchaeus noted, it's easier to remove walls you don't want, than to add them if you do.
Really, this means we just need a new LOS type "half walls" or "obstacles" :)
I see what you are saying, and it's a problem where the map has height or levels and we don't have occluder types that can deal with it all that well. Whilst the characters might not see the enemies on the balcony it's also the case that those on the balcony can't see the PCs either; so there's advantage and disadvantage on both sides. I still think leaving the occluders is the way to go and leave the DM to switch them off if they feel that is the better option.
The Archmage NPC in SRD 5.1.0 has the Armor Class with and without mage armor reversed (should be AC 12, 15 with mage armor).
I did that deliberately since it seems inconceivable that the archmage would go into battle without Mage Armour already cast (I think in fact it says somewhere that's exactly what they do). Since that would mean the DM changing the AC (assuming they noticed) it seemed like a better idea to make the AC 15 including their Mage Armour.
Perhaps change the wording to (includes Mage Armor) or something, as right now it implies the AC drops to 12 when it's cast.