This should be working in Savage Worlds as expected now. Please let me know if it is not.
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I was not able to replicate all of this. I am hoping that once you got the console error, the other problems were due to the shutting down of the script. I added a bunch of measures to prevent this type of console error from coming back. Please let me know if you still have trouble.
You had significant database corruption in this campaign, which was causing your problems. I'm not sure how it happened, but I used your campaign as a model to write some data cleaning scripts into WtW and SC. I tested it on your campaign, and it cleaned it well. The only thing is first time you open the campaign with SC, you'll have to enable Step Counter and then either hit "next actor" or hit the brush icon on the image window (clean data or something, I forget what I called it).
If you have any other problems, please let me know.
Thanks
Farratto, thank you! I did as you said (hit the "Clear all creature distance data", etc.); the game isn't until Sunday, so I won't be able to thoroughly test until then. I'll let you know if there are any issues.
I don't know if anyone has their extensions hooking into StepCounter, but for anyone that does, I am forced to rename my main script from MovementManager to StepManager. It will get pushed to the forge on Monday. Your extension will throw an error after that unless you update. Sorry for the inconvenience caused.