D&D 5E Class Table - Part 1 for Solo Mode is done.
It explains the classes along with their Core Strategies in solo mode.
Subclasses will follow after Part 2 is done.
Printable View
D&D 5E Class Table - Part 1 for Solo Mode is done.
It explains the classes along with their Core Strategies in solo mode.
Subclasses will follow after Part 2 is done.
Helpful people in Reddit constructively criticized my work there [Solo Roleplay Article], and I realized my chaotic wall-of-text style was too convoluted.
So I'm slowly rewriting my articles as I learn a new structure and style.
Starting by new Solo-Viable Char-Gen Methods.
No more convolution (hopefully!) or needless philosophy.
I removed over 200 words of conversational filler and made a framework where a beginner can create a character in under two minutes.
ADDED: New Thread in The Commons - Thematic Muses (Songs and Lists) for GMs and Players
I carried my blog post to the commons and added the C for Character part. Links in INDEX page [Muses] and Deep Dive 1. Story Articles updated.
In C for Character, Astra's story continues with Opression, Power Struggle, and Trust Themes.
ADDED TO 5E SOLO BUILDS THREAD
Bladesinging Build: Part 2 [Sheet] - The Symphony of Steel.
Abjurer and Necro will be exclusive to the Combat Guide.
Also Fighter and Wizard Subclass Charts [solo-viability] are done.
ADDED TO 5E SOLO BUILDS THREAD
Bladesinging Build: Part 3 [Narrative] is done. This concludes the build guide.
I will add char sheets to the Combat Guide.
Except for the Level 3 Champion [Gorok] so that beginners can learn to create a character themselves.
Here's the Solo Bladesinger XML files to import into Fantasy Grounds, or PDF files:
Milestone Levels: 2, 4, 6, 8, 10, 12, 14, 16, 18, 19.
NOTE: You'll need Player's Handbook and Dungeon Master's Manual for links to work in XMLs.
NOTE 2: PDFs made by Aladar's https://fgu-exporter.web.app
ADDED: New maps from the Forge in 3 Batches: Total of 19 modules, each with at least few maps.
REWRITTEN: OTHER RULESETS section. Now it includes almost all free rulesets that come with FGVTT.
ADDED: 6 Free Community Rulesets, including GURPS 4th ed [credit to leech]. Plus MCDM's Unofficial Draw Steel Ruleset + 2 complementary modules also added.
ADDED: Another 6 working community Rulesets thanks to damned's forum post. Plus Star Wars 5e module (Classic).
Also, new sections added:
* MOAR D&D 5E Goodies Section: DM FAQ, Subraces, Classes, Spells, Npcs... from dmsguild.
* OSRIC (AD&D1E & 2E) Forge links added. Credit goes to Kronovan for mentioning. Thanks to Doomsword and First Edition Society for converting these goodies.
* ADDED: How to Load Modules & Extensions section at the top.
When it's finished, I'll open a thread in the forums for it.
ADDED TO D&D Classes and Their Core Strategies for Solo Mode
PART 2 of Class Strategies: Barbarian, Bard, Cleric, Warlock.
INDEX OF SUBCLASSES AND THEIR CORE STRATEGIES
I dropped the least viable ones in Fighter subclasses and added Echo Knight.
And tried to add as many Wizard subclass strategy as possible.
Updated ToC
# META-GAME FOR YOUR TYPE: The tables above.
- (+) Class Stratagem Table
- (+) Subclass Stratagem Tables
DONE IN COMBAT GUIDE.MD
I finally finished my concept of Circumstantial Threat Level (CTL) which took me half a day.
CTL is a dynamic 1–10 scale that I designed for my solo characters.
It replaces Challenge Rating (CR) by focusing on your ability to survive the "Action Economy War".
Rather than relying on raw math, it evaluates a monster based on specific battlefield context, such as its ability to fly, paralysis, or multattack to out-produce your A+BA+R Engine in a single turn. Which are reflected by plus modifiers. And your counter-tactics as minus modifiers.
Based on the 1-10 scale, I proposed limits of a solo char, and counter-tactics for certain CTL levels.
It still uses CR as a base to determine the scale though.
EDIT: It is kinda long, so I added summary tables and "how to guide" at the top.