Patched version is live now.
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Patched version is live now.
Couple small bugs:
The effect for Frightened (source not in sight) has the wrong banes for Intellect.
Under "Other Attacks", Knock Down is misspelled as Knick Down.
Last note, not sure if this is a bug or not:
Initiatives no longer reset at the end of a turn. This would be a great one to have as an optional in settings because there are times when it is nice to have and times when it is nice to not have them reset.
Thanks for reporting. The spelling mistake has been fixed and and queued up for patching.
As for frightened, I am not sure what you are referring to. He is the text in the book.
As for initiative, I will defer to Damned.Quote:
Frightened
A frightened creature makes attack rolls and challenge
rolls with 1 bane or 3 banes when it can see the source of
the frightened affliction.
Just to confirm, the number of banes should be the same---three---for all four stats. Is that not what you see?
I changed the option for INIT to not reset automatically to make it easier on the GM primarily.
Players generally only have to deal with a single Actor but the GM may have many more to manage.
There are two prebuilt effects for frightened. One where you can see the source, and one where you can't. If you can see the source, you have 3 banes. If you can't, you only have 1 bane.
The prebuilt effect for (can't see source) should only have 1 bane but it has 3 banes for intellect.
Enchanted item tables. Are these not included or am did I miss these?
I also found another thing that is supposed to work I guess. You can't drag the attack dice roll to the hotkey bar.
All rolls must be done from the sheet.
Tiny errors I've seen in the "Quintet" module. Nothing game breaking.
Creature Revenant
Under descriptor says "id-00005",
Under Special Attacks - "Eyes of the Underworld - The id-00005 uses an action to make a Will attack roll against the Will of one target creature within short range that can see it. On a success, the target becomes frightened for 1 minute. On a failure, the target becomes immune to that id-00005's Eyes of the Underworld until it completes a rest."
Under Other Traits -
Surprising Return
When a id-00005 would become incapacitated, roll a d6. On a 6, the id-00005 appears dead; 1 round later, it heals 2d6 damage and stands up.
One Foot Grave
"A id-00005 heals only half the normal amount of damage from magic and potions."
Creature "Butcher" similar issue only in the traits, except with "id-00008"
Creature "Devikin", similar issue in Defensive, Vulnerability, and Other Traits "id-00011"
Creature "Gargoyle", similar issue in Defensive, Vulnerability, and Other Traits "id-00006"