I agree about a short video helping with adoption.
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I agree about a short video helping with adoption.
I also found you may need to close the window and reopen it. Mine seem to have the older version still running (I do use FGTabber though). Might consider deleting the ext and redownloading it from the forge. Many people are having issues with versions conflicting. I did just test it again and hidden rolls are working in 5e.
Deleted extension, re-downloaded. Still getting error. No extensions loaded other than Requested Rolls.
Attachment 50451
Just a quick question, you aren't by any chance launching from a hot-key are you? I was and all sorts of weirdness was happening, then I deleted the Request Rolls hotkey (which had been placed with the last version of the extension), dragged the Request Roll button down from the side bar to the same hot-key, launched it from there and all became good. No idea what was going on, but it sorted it for me.
Cheers,
Simon
First off, I want to say thank you so much for your hard work and taking this over.
I want to say do not confuse my straightforward opinion with me being upset with you, my way of playing the game, using EXTs, and etc, is just that an opinion on how I play. Not everyone is going to be the same. What is good for you and others might not be good for me, or what is good for me might not be good for others. I want to give you my feedback so you can have it to make your choices.
-When you announced about 2 weeks ago in post #89, I only had a few pictures to look at, there was no real way for me to know what you meant when you said you were going to use the manual roll window, to me it was an incomplete interface. I thought it was still a work in progress.
-Yes targeted saves are working however, they are forcing a manual roll option, not the pop up box like before where it was super easy for a player to click and it would roll the save, now they have to choose which thing they want to do with 2-3 very small buttons and are kinda confusing. (As most people have never used manual rolls in the first place)
-I'm working on whittling down what is causing the errors of it not popping up like it used too, however, as I stated before I'm likely to just not use this ext. The changes being made are going in a very different direction than I would like and why I got RFIA++ in the first place.
Just found your extension in the Forge and am trying it out in PFRPG2.
I have one error and one question.
The error. When I click on the eye to hide roll results as soon as the player clicks the dice button to roll, the chat on the player's FGU shows [ABILITY] Strength Check [1d20] and the GM gets a console error
Handler error: [string "roll/scriptsw/rr_manualroll_entry.lua"]:86: attempt to index global 'DiceTowerManager' (a nil value)
The Question: in PF2e I have Lore skills that I can enter manually. e.g. Lore Library and these can be trained, expert, master, etc.
But when I enter then as an additional skill in the other tab how can I tell your extension which ability is used as a modifier and where does it pickup if it is trained, etc?