Originally Posted by
LordEntrails
Running a business, and a software application is not so easy.
Your "Just hire 1 guy ..." As has been pointed out, they are looking to hire (but not for dice skins), but finding the right person is not easy. And hiring the wrong person can do more damage to the product and company than any value they add. Next, how many dice sins do you think they are going to sell? And at what price? Because I think if you dive into the economics, you will find a challenge not losing money on dice skins. Not that their are not high value opportunities, but they are already working on hiring for those things.
As for other comments about Unity being limitless, and such. No engine is limitless, they all have their shortcomings. As well, people should consider the complexities of software development. Had SmiteWorks just built FGU from the ground up and dropped the XML/LUA architecture etc. They would have then obsoleted ~1700 products in their store, and hundreds or thousands of community modules and extensions. Sure, maybe their would have been some way to convert the old format to the new format, but such a converter would have taken time to develop as well. And that whole process would have had it's own drawbacks and people wo would have thought it bad/negative.
In short, none of us know all the challenges faced in the development and deployment of FGU. And, second guessing decisions we are inadequately informed about that were made years ago is pointless. We might as well discuss water under the bridge. What we can do is to consider what FGU is today and the direction and manner the developers are going in. And then decide if it is the VTT that fits our needs. And if it is, then help with bug reports and voicing opinions on what is next. And if it's not the VTT of choice, then move on and go do the same for whatever option that is you chose.
On another note, if anyone sees recruiting in the FG forums for platforms other than FG, please report the post and the issue will be dealt with quickly.