Name: The Slithering
Issue: LOS - 2 secret doors are normal doors.
Impacted: Khalibi Caravan House Map (Player)
Fix: Change Map to extend wall and change LOS Door to secret door
Screenshot added module map and of my take on the map
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Name: The Slithering
Issue: LOS - 2 secret doors are normal doors.
Impacted: Khalibi Caravan House Map (Player)
Fix: Change Map to extend wall and change LOS Door to secret door
Screenshot added module map and of my take on the map
Noted. I will fix and get it out in next Tuesday's update.
UPDATE:
This issue has been fixed and checked in. You should see it in the TEST environment soon and it will be in the LIVE environment on the next Tuesday update (8/1).
Hmmm, how do I access the TEST environment?
Test Mode can be accessed by selecting the Settings button from the Fantasy Grounds launch screen, changing the mode setting in the Settings dialog, and then selecting Update button to update the files to the test version. For FGU it is in the advanced tab of he settings window.
aaah, thank you.
Hi,
I'm running Age of Ashes #2 Cult of Cinders and now monster spell effects (damage) always resolve to full damage whether PC successfully save or not.Attachment 38890
Please see attached screenshot showing the PC suceeding at Reflex save and receiving full damage.
Thanks,
Hi stoopski,
Thanks for reporting and welcome to the forums.
This is likely due to the fact that the "save for half" is not set. I've fixed but it won't make its way into the LIVE environment until Tuesday, 9/8.
In the meantime, if you click on the magnifying glass symbol next to the spell, then again next to the save box, you should be able to make sure that there is "Ref" set for the save and that the "Damage on Save" is set for "Half on Success". Doing that while in your campaign will fix it, should you need it before 9/8.
Correct; save for half is not set, I'll keep an eye out before dishing out damage to my players :)
Thanks !
Age of Ashes 1: Hellknight Hill
Looks like there are some typos in Ralldar's skill blocks, making them unrollable (extra spaces between the + and the modifier). Also, this is a named NPC so not sure why a generic monster name is being applied to the token/creature index.
https://i.imgur.com/XEMFrH5.png