Yes, and you can trigger the fumble table with it. But the only effect that can detect a natural 1 is 'reroll', and that just rerolls, you can't have a natural 1 trigger something else (without writing an extension).
Printable View
I'm using this extension and in my first real game on FG yesterday I encountered a problem. Not a problem per se but maybe a suggestion?
The party came across a roadblock and wanted to investigate. 2 people went ahead and started looking around. One found something hiding in the bushes. I used the little button on the encounter page to add them to the CT and create their pre-placed tokens. When I did that, there were 4 chat messages saying "Goblin added" or something. Those messages revealed to the party that there were 4 Goblins in the encounter. I was only going to reveal one of the Tokens and go from there and maybe the others would be a surprise.
Is this normal behavior? What can I do to prevent this?
Edit: Added screenshot Attachment 25407
I would remove the effects that do nothing (that blank message seems to imply that there are effects on those npcs w/o any text).
You can also "hide" effects from PCs so that they don't see that. Check the options for visibility for each effect configuration.
I fear you worry over nothing. Although in the DM chat it shows that Goblins have been added with an effect. The players will have been completely oblivious to this since nothing would have shown on their chat.
Judging by the CT that is the DM view. But in any case the players will never see what is being added to the CT. Players are not aware of NPCs on the CT or on the map until they are made visible by the DM. Furthermore effects which are applied to a creature such as resistances etc are not broadcast to the players either. So even if the Goblins above had an actual effect or not would be immaterial as far as the players are concerned. Once the NPCs are made visible then there is a message sent to the client to say that it is the NPCs turn - but even then effects applied to the NPC don't get broadcast.
I wrote my own add/remove messages to output specific values (so you could see what item applied/etc). So unless you set the effect "hide" it will show... unless it's an item an unidentified I think.
I might go back and see about adding in a default to hiding npcs effects dropped into the CT since they initially are invisible anyway.
Here is the option you need to set. This option works across npc, pcs and items.
https://i.imgur.com/hxlpjt7.png
I agreed that unhidden effects on an NPC will be visible on the client side CT; but my point was that this fact isn't broadcast in chat which was I think what the OP was concerned about. Even with effects not hidden nothing will show up on the chat as far as effects on an NPC is concerned; not even effects which the PCs might have applied.