Blame the spell-checker - you know our American Cousins can't spell proper like us Aussies do :p
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So, if I understand correctly, the length is the bisecting line (that forms a right angle with the width)? The arc is more for aesthetics rather than what a cone looks like in 2D.
Attachment 14699
Almost - the curve on the wide part of the cone is what makes it a cone as opposed to a triangle (although we should really call it a "segment" as a "cone" is a 3D object whereas a segment can be thought of as the 2D representation or projection of a 3D cone), but the maths is still the same - and yes, its the bisecting line that sits perpendicular to the width that is the "line of measure" - that's how they drawn on paper and that's how the software draws them as well. i did a whole lot around the pointers a few years back, culminating in the Pointers Toolkit (on the FG Wiki).
Does that help?
I did eventually get an equilateral triangle working for my Champions Ruleset.. (thanks to a good bit of help from dulux-oz). It looks more like this:
I'm not sure what the rules for 5e are... but if this is 'right' .. the angle for the cone in the 5e screenshots seems tighter than 60 degrees.
@dulux-oz: Yes, that helps. Thank you. So what we are looking at on a FG map is a cone segment, which presents as a triangle in 2D, much like Blackfoot's image above. The curve gives the impression of a cone, which is a 3D object/shape.
PS. Sorry that this discussion seems to have taken a few posts from the original purpose (Test release 3.0.2). Does it need to be separated into another thread?
The Cones for PF have never been right either.
Specifically the 20' Circle and the 30' Cone are incorrect.
From the PF PRD Core Rulebook Magic Section:
https://paizo.com/pathfinderRPG/prd/...SpellAreas.jpg
Attached is how FG does it:
5E Cone
Well, if we're being all technical, it's technically a "sector". (i.e. the area inside a circle and between two lines starting at the center of a circle radiating out). Also, as dulux-oz pointed out, it should technically be an isosceles triangle with the angle at the origin of approximately 53.13 degrees. (i.e. width of cone equals distance from origin)
As I avoided in the patch notes, this is not exactly what is defined in the 5E rules, since it is showing a sector not a triangle. However, it was the closest I could get with the current engine on short notice. Also, the side benefit of this approach is that the default cone using the quick pointer (i.e. both mouse buttons) uses this version of the cone.
To Blackfoot's post above, I saw the same thing with regards to the areas of effect for Pathfinder. The application of whether a "square" falls into a circular or cone area of effect was not applied consistently, but instead was defined as something aesthetically pleasing and easier to picture for an average person winging it at the table. I believe that the FG engine determines grid shading for pointers by whether the center point of a grid square is encompassed via the pointer region.
Items (El Condoro)
If you have many modules open, it can take a second or two for the campaign lists to open the first time each session (especially items). This was a concern of mine during development, but we decided to move forward anyway since the benefits outweighed the negatives. Once it is opened the first time during a session, it will continue to open quickly for the remainder of the session.
Actions Tab (El Condoro)
I'll need to look at your report further to see if I can recreate an issue on my side. I may have questions.
Regards,
JPG
Updates
- [5E] Crawling claw damage roll not working. Fixed. (by applying both damage types)
- [5E] Script error on PC Actions tab when opening or adding abilities or changing group names. Fixed.
- [SW] Some pregenerated characters couldn't be dragged to be added to the character list. Fixed.
JPG