When you drag a spell to a character sheet, FG attempts to parse the spell description, looking for certain keywords that it can make into actions. That's where "frightened" and "shaken" come from when you drag cause fear onto a character sheet, and also where all the "heal" and "damage" actions come from. So these actions don't exist in the spells module - they are created on the fly by FG. The problem is that, although useful, the parsing is quite limited, and you often end up with missing or erroneous actions, or ones that are don't have the correct duration, etc.

