I have done the basic fixes to hide the armour and equipment sections for animals and robots. I'm also extracting the skill modifier for Melee (natural) skills. I'm NOT coding for the exceptions for which there are many, such as Melee (bite) or Melee (Bite and stomp) as I don't have a complete list of these and the code will become combersome. In these cases, either change the skill to Melee (natural) OR manually edit the attack mod field on the combat tracker prior to combat.
I've pushed a hotfix, please keep a lookout and let me know if the fixes are working as expected.

