This is a known issue, I'll have a look as soon as I have capacity.
Printable View
I've updated the ruleset to fix the following:
Battle dress stat bonuses should NOT be included in the wound track. It enhances physical str and dex but does NOT make the user more muscular or able to absorb more damage.
Battle dress stat increases were not loading for some source books as the location moved. The code now checks both locations.
Augments when equipped should increase wound track values and reduce when unequipped
Woundtrack colours were not working correctly as the combat tracker implementation differs from the action tab. Each stat on the action tab is now tracked individually.
The actions tab was doube counting stat bonuses if it was selected on the skills tab, now it will take the skill level + Mod only.
- Core 2022 and Companion update 2024 loaded.
- added custom race, tried Hivers and Hiver spelling
- enabled resolve flag
- created hiver and hivers character, dragged race to slot. Closed character and reopened, no resolve.
- restarted FG, still no luck.
Also tested with direct drag and drop from AoCS 2
That is not Resolve (hah) the issue.
Tested Aslan Territory and that worked as expected.
(Brought over from Discord discussion)
that worked.
The destructive trait for weapons seems to be broken at the moment. Tested on a fresh campaign with no extensions and the damage isn't being multiplied, so a 1DD weapon is only doing 1-6 points of damage.
I also went to try out a destructive ship weapon to see if that was also broken and I think all ship weapons are broken? Rolling damage for any ship weapon is spitting an error:
Script execution error: [string "MGT2:scripts/manager_action_shipdamage.lua"]:159: attempt to call field 'isCrit' (a nil value)