Ok I really need to know how combat works.
I have some ideas for INIT but have not implemented them yet.
I think I have damage working but I really need to know how you determine if an attack is successful.
An attack succeeds if it equals or exceeds the Difficulty set by the gm. Just that simple. Here's the Difficulty Chart that the gm uses to decide on the number...it's purely a gm call based on the situation.
Difficulty Difficulty Number
Very Easy 1-5
Easy 6-10
Moderate 11-15
Difficult 16-20
Very Difficult 21-30
Heroic 31+
Is there armour?
Yes
Does it reduce damage or make you harder to hit?
Armor
Armor protects the wearer from damage. In game terms, armor simply adds to a character’s Strength roll when resisting damage. (It doesn’t add to any other Strength rolls, except in the case of armored powersuits which may assist in lifting skill checks, see the specific armor’s stat block)
Example:
Thannik’s Strength is 3D+2. He’s wearing blast armor that adds +1D. He rolls 4D+2 to resist damage. However, when he makes a Strength roll to try to lift a heavy object, he rolls only his Strength of 3D+2.
Once you hit a target (or they hit you) I believe the target rolls Strength and the Attacker rolls Damage (based on weapon etc) and then the difference is compared to a matrix and applied from nothing right thru to Killed.
That's correct.
Different levels of existing injury affect what the next attack does...
(Yes, please see the earlier post on Injury Status)
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