Great to hear. I think your crew list just fell out of sync with who was where.
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Great to hear. I think your crew list just fell out of sync with who was where.
Hi Teddy. Thanks for fixing the first 2 issues.
I'm not sure what you mean about using the mech icon radio button. The weapons do seem to be pulling in the right damage die now, but I still have to manually change it to ranged for ranged weapons, and even when I do, these weapons are adding the wrong damage modifier. It should be [Dice + Tier] for ranged, and [Dice + Tier + Mech Strength] for melee.
Attachment 62321
Icon issue persists. My Large player becomes a medium mech (with 5 ft reach) when he enters the mech, and also stays medium when he exits the mech again (with 5 ft reach). I'm not sure if there's an easy way to resize, but having to adjust everything in the combat tracker for everyone every time is a bit of a pain.
I feel like we're close!
I was hit by the hurricane and haven't been able to check messages. I'll take a look at these reports and see what is going on.
This might not be a specifically SF issue, but when I do manual dice, the players can see what the actual roll was on the die and that it doesn't match what shows up in the chat. They'll know the GM fudged a number if it doesn't match.
That wouldn't be specifically SFRPG. They however haven't matched from my memory on the subject.
Ranks not calculating properly for multiclassed character.
Based on this character's stats, he should have 40 ranks total (3 levels in Mechanic with 5 intelligence = 3x9=27; 1 level in Envoy is another 8+5)
Attachment 62537
It doesn't seem to be considering his intelligence:
Attachment 62538
Something might be wrong with that character as I'm not seeing this with my testing with the same classes, levels, and attributes.
Attachment 62539
I noticed this with mystic healing channel but tried making a generic action from scratch with a resolve point cost with the same result. No resolve points are automatically deducted.
Attachment 62915
Attachment 62916
I found an older forum post that shows this working correctly in a screenshot here.
https://www.fantasygrounds.com/forum...5&d=1608121466
Any advice?
It's best to report issues in the bug report threads. I have moved your post here to help keep track of it. I have found a disconnect with the use of RP for action from the actions tab. I have a solution where if there is a RP cost, it will attempt to deduct it by pressing the cast button. It won't be connected with the actual heal action so that will need to be performed together one by one. I am unsure if the function of the action handled it all together, but this is the best solution I have at this moment for the issue. I will try and take a deeper look once I am able to circle back.
The fix will be in the Tuesday ruleset update.
Regards,
JPG