Works! Thanks.
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Both Food and Beverage items do not show how much HP they heal. Players consuming them in via their inventory seems to apply correctly though. Updated FG before the test. There are no Extensions loaded.
Pushed a fix for this issue.
I don't understand what is happening in this sequence of events:
After creating a companion NPC in a Campaign Book, I open it:
Attachment 65256
Then I unlock it and the WND column in Locations disappears:
Attachment 65257
When I re-lock the character, the WND column is still gone:
Attachment 65258
I did update this morning prior to opening this campaign.
Pushed an update to fix this.
Thanks much!
Small Guns items (ex: Pipe Gun, Pipe Bolt-Action, etc.) list in their Stock Mods section "Mod: Standard Stock". However, per the Core Book Errata log "Changes 6th September 2022, p.97-99" it says "Change all instances of Standard Stock under the mods for each Small Guns weapon to Full Stock". The mod exists in the FGU Fallout Items. But it is not correctly listed in the various Small Guns. *Other: Updated FG before the test. There are no Extensions loaded.
I'm getting a batch of errors when I open any of the standard plating apparel (Robot Armor) items.
Attachment 65271
Log attached
Many Melee Weapons have incorrect ranges. Pic attached of some of them. **Additional note, when you unlock them for edit, they show as being Close.
Pushed a fix to address this report.
That worked.
I am seeing unusual behavior in the chat box with 2d20 rolls. Initial 2d20 rolls are fine, but after about 20 minutes, the recorded rolls change. The non-success d20 roll disappears and the success d20 roll changes to look like a d6 roll. See attached.
I'm not seeing an issue with the ruleset code. I'll toss this up to the higher ups as it may be a client issue.
Armor items are not showing Physical DR, but when it is unlocked, it shows. Game play Physical DR automation appears to work. Seems to display Energy and Radiation DR correctly. See attachment.
Thanks for the report. I pushed a fix for this.
The "Standard Plating Main Body" when equipped in the inventory does not show a Physical DR 2 on the Combat Tab for a MR Handy Robot PC. All the other locations for "Standard Plating" (i.e. Arms, Thruster, Optics) show Physical DR 2.
I added this to my list to investigate. Will be a moment to address this
I'm not seeing this issue with a fresh Mr. Handy PC. Can you give me the steps and more information on how you got there?
Attachment 65404
Please provide me the exact steps you are performing in creating your character. Also, can you show me the chat output when you first get into the ruleset?
Did you drag and drop the equipment pack onto the character sheet?
Try opening the equipment pack from the sidebar instead of the origin and attempt to drag and drop those items. I think it might be the pack in the origin that is broken.
Thanks for checking. The pack in the origin needs to be corrected.
I will check them all when I'm able to look them over and update them.
When a PC targets an enemy, and does an Attack, the 2d20 dice rolls are displayed. However, if a reroll is done, the new dice roll is not displayed with the number of Successes. The chat does show it hits though.
This problem does not seem to happen if it is not an attack (or targeting). As an example, an END+Survival test, which if a d20 is re-rolled it will show the new 2d20 results. Picture attached, which had a single d20 re-rolled.
Pushed a fix Live. Looks like I had it skipping the dice message by mistake.
Noticed another chat anomaly while GM'ing last night. When damage is taken to a Treaty Injury location, a CD roll is not observed. This caused us to manually roll a CD to see if the Injury Reopens on an Effect. However, testing shows that this is actually 'silently' done automatically. Unfortunately, it does show it in the chat - just a text result if a Critical Injury Reopens. See attachments: 1=PC with Treated Injuries. 2=Damage taken and Injury not reopened. 3=Damage taken and Injury re-opened.
The ruleset isn't setup to show every roll and does some rolls behind the scenes. As that is handled near the end, it handles it within the roll with a random number created.
I'll put it in my notes and when I circle back I'll look to see if we can make the chat more descriptive.