Yeah, I see that it's harder to read that darker font now. I'll look into it and see if there's anything I can do.
Regarding the text quality... yeah, I see that too. Unsure what that's all about but we'll have a look.
Printable View
Love this theme, but some of the text, such as in "books" and "NPC's" of SotDL is light in color and virtually unreadable. Not a dealbreaker, but it would be nice...
In Pathfinder for Savage Worlds, the buttons for the Character Sheet Tabs are only clickable at their extreme edges. I've red-marked where your mouse cursor needs to be in order to switch tabs.
Attachment 60292
Additionally, you'll note that the bottom two tabs have dark, nigh-illegible font. I'm reluctant to complain about the Advances tab, as that one is a Forge extension, but the Adventure Cards tab is part of the official implementation of SWADE's Adventure Deck.
Thank you for continuing to support this awesome theme!
I can confirm that this only occurs when MNM Player Journal 2 is also loaded (with or without MNM Core, and with or without 100 other extensions).
Again, this doesn't effect functionality, but it is an odd interaction.
Any luck with the text darkness and quality on inactive tabs on PC/NPC sheets?
Thanks much.
The tab stuff was reworked recently with the update and I haven't been able to restore the original Hearth tab functionality. I'm inclined to just roll with what's there much like I did for the top bar icons of the various window classes. Not what people are gonna want to hear but hey... it still kinda works.
Pretty much same issue I reported on FGU not using consistent font fields... just different area of the map tools...
https://www.fantasygrounds.com/forum...6&d=1713377626
How about this way?
Attachment 60587
Anyway its the distance multiplier and distance suffix fields in Grid of map editing tools.
No big deal as you rarely use it and can always temporarily turn off hearth to edit it. Had a map in Jarlsmoot Rhime of the Frostmaiden set to 10 ft for distance multiplier and could not figure out why players were having to be right on top of the target token to be within 5 ft (half a grid distance). Finally found it - saw this - and fixed it without hearth loaded - always the workaround for these things.
I just pushed an update today that should address the image data panel fields not getting the correct coloration on the Multiplier and Distance Suffix labels. Please run a new Check for Updates and try again.
Regards,
JPG
I wanted to toss out a quick bump regarding the tab issue I mentioned in post #564. I'm still having trouble clicking into the tabs of the character sheet in Pathfinder for Savage Worlds.
Thanks, JPG... looks good! There is only one spot remaining... image edit pane, Play submenu, View Type.
Screenshot Example
Much Appreciated,
Justin
Thanks for the work on this - my group and I love this theme! We have run into one issue and I have not found any reference to it in this thread. When there are multiple of the same type of enemy, the numbering of the NPCs on the token is nearly unreadable:
Attachment 60849
We're using PF2e Legacy rules. I've disabled all other add-ons just to make sure it wasn't something else causing the issue -- no dice. Is this something that can be improved? Thanks for any help.
That number field is in CoreRPG, not just PF2 Legacy. Is that new and doesn't follow the foreground/background coloring scheme? I'll look further.
It’s a specific frame in the rulesets. I think it’s called token_ordinal or something like that. Away from desk at the moment.
JPG
Spot on, JPG! Looks like the color of that is hardcoded in the font def. Can you make it foreground color dynamically or would you like me to override that font color in the theme/extension? Thanks, Justin
Screenshot of the font definition with hardcoded color in CoreRPG
Looks like I've worked around this with the name and height labels already... fix all four to be dynamic with theme foreground color or just work around it like I did with the others? I'm guessing the latter for now. I can do that. -J
It should match the "token_name" frame; and it uses the "token_ordinal" font too.
Ah... what I worked around is this difference in font colors. I can change the background to light like the name but then it changes the background of the upper right token ordinal. If I change the font color, it changes the upper right token ordinal font but not the main token font.
Font Color Difference
I may not have been clear above. The token_name and token_ordinal frames should be the same coloration, since they use the same font.
Regards,
JPG
Hi Justin. Updated and it looks great now - thank you so much!
Thanks, looks great.
Hi, I noticed after updating this week that the sidebar icons have changed and they're now very difficult to differentiate.
I don't see this in 5E ruleset - they look fine - same color as "Char" header. I would try it with no other extensions or themes (you can only run one theme). Plus if a ruleset is messing with colors you can get into real trouble conflicting as they can't possibly know what theme is being applied (that would be bad).
As is usual, error on my part...
I had multiple versions of the ext in the folder ... just by happenstance, whatever old one was loading just happened to work until this week.
So my take-away is I got an opportunity to clean up \extensions a little bit. :)