Under Manage your Pledge you can increase the amount for the add-ons.
Printable View
I see we now have a $75k goal to reach (more graphics). Maybe pizza or something new at $100k?
My dream goal : At 100k (or more) we hire somebody to work exclusively on range of sight.
SOLVED *It is because I don't check checkbox "remember my card for future payments" in my Kickstarter account. Im not checked it due security reasons.
thank you LordEntrails :)
if you have standard FGC and you pay directly for the a new ultimate FGU in the kickstarter, then you will not have problems with the account, will you?
If you want FGU Ultimate and you currently have FGC Standard, you either need to upgrade your FGC to Ultimate and then pledge Ultimate Rookie, or pledge the FGU Ultimate Newcomer. This is outlined int he KS FAQ; https://www.kickstarter.com/projects...ect_faq_284395
so if i give you 135$ i wont get access till June or is it dec?
i have never used KS i back it for 135 does it charge my card today since you made your goal or does in charge at end of the KS
At the end of May when the Kickstarter ends.
I am currently an ultimate subscription member and I would like to back newcomer - ultimate. Will I retain all of my purchased add-ons? I have the vast majority of 5e content.
If licenses are not tied to accounts how do I ensure the content I purchased on my account transfers from my subscription to my new standalone ultimate license? Apologies if I'm missing something obvious. I appreciate the help.Quote:
Originally Posted by Zacchaeus
Am I reading this right - that having bought BOTH a Standard, and then an Ultimate license earlier (not unlike a Founder's pack on an MMO), if I want to transition either of those keys to the unity client, I literally have to pay double the amount to do so than if I had just waited until recently.....? Or is this just something for the Kickstarter and Ultimate keys will rollover anyways? I'm completely lost.
Purchases of DLC is tied to your Fantasy Grounds website username. Just like with FG Classic now - you put your account details (username and password) in the FG application, and this is what is used when you run an update to determine what products you've purchased.
If you bought a Standard license and then Upgraded to Ultimate then all you need to do is pledge for the Ultimate license for Unity. You don't need to upgrade your Standard Licence to Unity as well. If of course you have two licenbsed and use both then you may well want to upgrade both to Unity.
Nothing rolls over unless you back a specific upgrade in the Kickstarter campaign.
Addressing your comment regarding paying twice the cost you would have had to pay if you'd waited until recently: You've had use of FG for how many years? With free upgrades, support, etc. and you're still getting a good discount for moving over to the new Fantasy Grounds Unity - your FG Classic license will still work. SmiteWorks have been saying for a while that when FG Unity comes out that there will be a sliding scale of upgrade costs - with newer users paying less as they've had less use of the application, and this also encouraged people to buy FG Classic now and use it now, knowing that they wouldn't be hit with an expensive upgrade in the near future.
There have been a few similar comments on the Kickstarter regarding why do people whose cost/year is much less than new users have to pay more for the upgrade. I struggle to grasp an argument where people who've had many years of use, upgrades and support on a product (resulting in a lower equivalent cost/year) shouldn't pay a little bit more than those users who haven't used FG for that long.
I've just pledged for my Ultimate upgrade!
You guys are doing an amazing job and since discovering FG my GM experience and what I've been able to do with it, and for my players, has been taken to levels I didn't know were possible. I can't wait to get my hands on the FGU beta and see what I can do with it! :)
What an honor and privilege to be part of this revolutionary project.
As someone without the ability to help with the kickstarter (don't accept paypal, CAN debit not accepted as well), will the upgrade option for Rookies be available come the Steam release, or is the reduced price only for the kickstarter? I really do want to support the kickstarter and get the Beta upgrade, but I don't really have any options.
email [email protected] and see if they have any ideas on how to help you out.
This Kickstarter help page suggests that most debit cards are accepted: https://help.kickstarter.com/hc/en-u...make-a-pledge-
EDIT: But then another page says Citizens of Canada must have a major credit card: https://help.kickstarter.com/hc/en-u...e-Kickstarter-
Very confusing! Sorry you can't use a debit card from Canada. :(
When is the beta scheduled to begin?
Neither the alpha nor beta has been scheduled yet. The beta will occur sometime prior to release. The target release date is December 2019.
Regards,
JPG
Not completely clear from the KS page:
I understand that FGC DLC and FGC campaigns are compatible with FGU - backwards compatibility
If you upgrade your Standard FGC to Standard FGU license - I assume that you can't run the new FGU in a "FGC mode" - in other words players would need to upgrade to a FGU licenses as well
So if you want to run some campaigns using FGU AND continue to run some campaigns in FGC you would need 2 separate licenses ( that way players don't have to upgrade and you can still use old rule sets )
I don't want to upgrade and find out it forces the players into an upgrade and then the old rule sets aren't compatible
Does that sound right ?
Yeah, I've been seeing similar complaints. At least one person I saw made some kind of assumption that the majority of the code for FGU was the 'same' as in FGC. As a dev, that almost gave me an aneurysm. Besides that, it's not like I can demand a refund of the difference in the price I paid for my Ultimate license just because FG was on sale at one point in time.
Anyway... I've backed it as a Veteran for my Ultimate license and I look forward to trying out the Beta. Thank you to the team for all their hard work on FGU, as well as their work ensuring that our existing modules would be able to carry over without additional licensing fees.
The licenses for FGC and FGU are separate. The Kickstarter is just providing a way for FGC license holders to acquire a discounted FGU license. If you already have an FGC license, you will still be able to continue playing with that license with other FGC clients. For FGU hosted games, all the players will need to be using FGU as well.
The goal is to make all DLC compatible with FGU (if possible); and attempt to make campaigns import smoothly. I'm sure we'll have some hiccups through alpha/beta/release; but our goal is to keep improving.
Regards,
JPG
So I got my Fantasy Grounds Classic Ultimate license on March 9th 2018. That means the upgrade to Unity for me is $30.00 correct?
Yes.
Here's the excerpt from the backer level right now:
Cheers,Code:Rookie Upgrade - Ultimate
This upgrade is for people who previously bought a Fantasy Grounds Classic Ultimate edition from Steam or our website in 2018 or 2019 and wants access to FGU during the Beta stage.
You will be required to submit a valid license key (no subscriptions).
JPG
100k, grats !
My question would be that there supposed to be access to alpha for newcomers pack? In the sense that it said something about it in the main OP, but it's not one of its bullet points. Is it true that the ultimate would then be needed to gain access to both for even a veteran, and such?