I usually run a no-extension version, and had only just that day gotten that extension in for a specific fight >.< Just autopiloted to report the error as that group is 90% of the time running the vanilla. :P
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Tease? Sadist? Is there a difference?
We're targeting Tuesday for the release push. That said, please continue testing and let me know of any issues you find. I'd rather address now or slightly push back release, than have any major issues after release.
Thanks,
JPG
Dulux-Oz takes it to a whole new level though.
For those of us who have games in the next 24 hours or so, is there an ETA on what time-ish Tuesday/Wednesday this is going to drop?
ETA: now! Doug just posted :)
Reminder to all: EXTENSIONS!
There is a good chance that a lot of extensions will not be 100% compatible with v3.2.0 - unless they specifically say so. Some may even break functionality/cause errors.
Be aware of this if you encounter issues after updating to v3.2.0 - check all of your extensions for compatibility updates.
If you have issues think about removing some incompatible extensions to identify what is causing the issue, then post in the relevant extension's thread - not in the v3.2.0 thread!
I'll be running slowly through all of my extensions later today and updating to be v3.2.0 compatible. Note that some are no longer needed as the functionality is included in v3.2.0 (GM PC Ownership, for example).
I know. Doug didn't even let me get back from dropping my daughter at school before he pushed live; he was really excited. ;)
JPG
There wasn't an update to the OP, is there a central list of changes/fixes/etc or is this thread the only place they're listed?
It's a link in the v3.2.0 announcement, and it's also available as patchnotes.html in your FG App directory.
Here's the server link.
Cheers,
JPG
Posting this here since threads in the City Hall do not allow attachments:
The image ID symbol in the default 3.5e ruleset (/PF) is off a bit.
Attachment 15947
It's meant to overlap the unindentified text field. I did this, so I didn't need to add a label too.
JPG
My new updated version 3.2.0 makes some strange things.
INFORMATION for ALL THINGS TRY USERS!!!
PLEASE NEXT PART AND TUTORIAL DESCRIBING ERROR IS ONLY FOR DEVELOPERS OR PROFESIONALS
DO NOT TRY IT ANYONE BECAUSE YOU CAN DAMAGE YOUR OPENED DATA IN FANTASY GROUNDS!!!
BECAUSE HARD CLOSE OF APPLICATION SOFTWARE NEEDED!
1.) I made clean update. (I have backup for every version - before and after update on my HDD so before upgrading I reload to default folder clean installation only, with all my buyed products).
2.) Then I create new campaign (any other doesn't exist in my directory, because step 1 clean install).
3.) In newly created campaign I only opened "Notes" and Paste there cca 250Kb of pure text from notepad (any.txt file).
4.) Resulted in system Lags, and stop responds. If responds then long delays between 10-30 min sometime without responds.
Seems to me something is wrong with application cache settings?
I try change view from GM to Player and I see little difference. Seems quick but after while stop responding too.
No errors appears.
I have 4GB RAM installed - FG takes poorly 527 560 K in my Manager (Ctrl+Shift+Esc -> processes; RAM totaly used on 52% CPU 60%)
CPU T6600 DualCore, Win7 Home Prem 64-bit; 16GB i7 4930K SixCore Win 7 Ultimate 64-bit.
No fonts, Theme, Decals Loaded only clear campaign
No extensions loaded too.
My clean ver. before update contains 3.1.7 update (so I updated from 3.1.7. on 3.2.0).
All previous versions works without this lags or freezes and Notes can processed large texts.
Or exist maximum size for notes in FG?
Hi MarianDz - this is not suggesting that this isnt a bug or whatever but... Notes is not the right place to put 256kb of text. Notes are intended predominantly for player use. GMs should be putting their material in Story entries or in Reference modules. For example The Call of Cthulhu text is around 3mb and it loads up fine - but is broken into many smaller entries. Notes are typically a few lines to a couple of pages at most - in my experience and usage.
Is it just me or is the minimum width of the Combat Tracker now larger? It used to line up perfectly with the Character Sheet, now it juts outs beyond it. I usually play with the chat window thing on the left (obviously), the map in the middle, and then the Combat Tracker/Character Sheet to the right of the map...which means I'm now losing like an inch of screen real estate due to the wider Combat Tracker.
I've gone ahead and used my amazing Paint skills to show the issue -- the red area is the space I'm effectively losing.
https://i.imgur.com/na5zIp5.jpg
It is the same in v3.1.7 - so it's been like that for at least one previous version.
https://www.fantasygrounds.com/forum...chmentid=16025
Apparently this exists. Didn't know of this thread, copying and pasting my house of healing post here since apparently devs check this place :) (Thanks to damned for the hint)
3.2 GM rolls, text posts drag and drop
It used to be a thing, but now as I updated to the newest version it is not anymore. It was useful to reveal my roll sometimes to the party, and when connectivity issues struck simply dragging and dropping big lumps of story text or just the last few posts of all players. Is there some sort of an option that I can toggle?
I really hope this is a bug that can be easily and hopefuly quickly fixed. It so far has happened to all people I know using this version.
I am suddenly wondering if it's different from the player view since they don't have the extra buttons on the right side of the Combat Tracker. Will check later if I can...
Programming wise, how difficult would it be to add edit buttons so that FG users could add/create things they currently cannot (Backgrounds, Classes, Feats, Races, Skils)? I understand PAR5E is the way to do that now, but could FG just add edit buttons in the group windows so that we can create them just like we can Spells, etc.?
We will probably tackle this in stages. Each of these would need a new edit screen. Feats would be a relatively easy add. The backgrounds, classes and races has some other stuff going on beyond just the text that is shown. Because of the extra variables involved, we decided not to push for that in 3.2.0. Putting that sort of functionality within FG directly would make it much more approachable to people than PAR5E is. We just have to think through the rest of the requirements and ramifications fully.
I found one of errors which new ver.3.2.0 brings up.
[ERROR] One or more data records (features, traits, inventory, spells) were unable to be loaded. Please ensure that your Player's Handbook or Basic Rules - Player modules are loaded; and re-add the pregen character.
This happened when I want add Pregenerated character from module DD Lost Mine of Phandelver.
Every of five characters which are there gives this error.
I have all modules active and loaded, with players shared only DD PHB Deluxe but still with this error.
I try activate DD Basic Rules - Players but without success - same error result.
Loving the update - thanks
Just as a heads-up, I am struggling to get the random encounter builder to work with the savage worlds ruleset. It just brings up a blank encounter screen. I have tried it without any extensions running.
https://puu.sh/s7bDK/455f0b0fb8.png
This issue comes up when making a ranged attack by dragging the attack roll from a Colt 1911 (deluxe savage worlds module) onto a target in the combat tracker.
I get this too. If you place the tokens on the map and target there, the issue disappears. Not sure what's causing this