Originally Posted by
MaxAstro
On this note, a UI request:
If a damage entry for a spell has no dice or static damage bonus but is instead entirely a multiplier of CL/SL/etc (for example: 2 x CL fire damage), then when viewing the automation entries in the spell outside of a character sheet, the damage entry will be entirely blank and not even show the damage type. I assume this is because the calculation runs "2xCL -> CL is 0 -> 0 damage -> don't display damage type", or something like this.
This also happens if there is a negative dice modifier that matches up with the amount of dice per caster level. For example, if a spell deals 1d6 fire/caster level, minus 1d6, the damage entry will show as blank with no damage type.
This can make it easy to miss an incorrect damage type when building spells, something that has happened to me a time or two. For example normally if you misspell "electricity", you can tell you messed up because the damage type will be blank. But in this situation you won't know it's wrong until you actually add the spell to a character.
It would be nice if the automation entry always showed the damage type, even if it thinks the spell is going to do 0 damage (just displaying "0 fire" instead of nothing, for example).