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Eh, ok... I can lower my skills now and if I roll them from the main page its fine but there number is still too high on my weapon under the combat section. For example, I lowered my Energy Weapons from 8 back to 6 and I have a PER of 10 - so when I roll my energy weapons from my MAIN page its 16 TN but when I grab my d20 from my weapon under COMBAT its still 18. I tried unequiping and re-equiping the weapon and nothing changes.
Edit: Fixed the issue by unlocking the weapon and changing its "type" to something else then back to energy weapons.
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all of my players characters are messed up. most of them are at the pick an origin status. I had loaded up after the first patch today to work on my campaign. Should I roll back to an earlier version of my campaign or???
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We just hit "complete" on the sheet to exit it. If your weapon attack d20 is off then read my above comment to fix it once you re-adjust any skills that are off.
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my biggest worry is that most players don't know what their stats were :( In 5e, I have a habit of trying to backup characters before leveling up.
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You can open an auto save file for your campaign. You will need to poke thru the xml but all the data should be there.
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I've tested the fixes with various older character sheets and only seen issues if the edit button retained the clicks previously issued during the report time frame. The update fixed an issue reported that the total on the character sheet was not updating correctly. The only other add is from the character creator adding 2 points for tag skills that may not have been factored through that process and you are now seeing that adjustment correcting that bug. As for the weapons, I did not see any issues with them through my testing and not sure what caused that to lock as it should update along with the attribute and skill total adjustments. The last report of the creator popping up was a bug reported elsewhere that a sheet was only loading the creator and not moving forward after completion. I had to adjust a check that would force load the main sheet. What you are seeing is that check going into effect. As Shinmuriel has pointed, you can just hit complete to skip that process and the sheet should be unchanged. Please report any further issues you are seeing and we'll get onto looking them over.
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Every time I try to change the value of an NPC's skills I get an error message. It's not letting me change any skills at all on the NPC sheet. I copied the Raider Psycho and changed it to Notable then tried to add 2 more skill points, thats when I started getting the error.
I'm not trying to be negative but I have to ask, what exactly happens from week to week to keep causing all of these different issues to pop up? I mean, over time bugs are supposed to get worked out and this makes running a campaign really frustrating. It is really great how fast things are addressed, however, it's been very impressive how quickly some of the fixes have been implemented.
What's the best way to safe guard my campaign? Can I roll FGU and the Fallout 2d20 plugin back to previous versions? I was thinking of backing up my campaign but if the program can't be rolled back I'm sure what the point would be.
Also, I have a log file I exported but I don't see anywhere to upload it.
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When presenting reports, it best to provide as much information as possible to help track down the issue. The issue you are experiencing I am not able to replicate with the steps you have provided. Can you provide what the error message said?
We fix bugs as they are reported and presented on a weekly basis. Recently there were quite a few reports of various things the Fallout ruleset was not doing. Those got resolved along with upgrades from the recent CoreRPG upgrades. CoreRPG is the base ruleset that majority if not all of the rulesets on the platform are created from. In some cases, things can cascade even with the most extensive testing of the fixes being provided. There is no way to rollback to a previous version, unless you have saved that version of the ruleset. As for your log file, if you are referring to when you click on compile logs, then in most cases it's created on your desktop.
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There was an update that fixed the issue I was having.
The shotgun on the Raider Psycho NPC is using Agility + Athletics and it should be using Small Guns, btw. Just noticed that.
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Thanks, I'll get the module updated with that change. Should be pushed with the weekly update.